Re: The Lost Cause of Magic
Great topic It's true that most magic in stories and games these days are just an equivalent of a gun. Even with old folk tales, saying "Open Sesame" and having a pathway open was considered amazing magic, today having such a thing in a story or game would be considered lame beyond belief.
The solution in my mind is to make magic thoroughly impossible. An example off the top of my head that can be contrasted with your usual "magic missile" or "fireball" stuff would be a magic attack called "bane signet" from guild wars (not a mud but bear with me). The bane signet hurts your opponent but only if they are attacking someone else, and it knows if they are engaged in attacking someone else or not because it's magic. As of right now at least, you can't get a similar effect with technology, therefore as magic it is cool in my opinion
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