Re: LFM with an Intuitive Combat System
Try .
Our combat has always required using your entire arsenal, but over the past 2 years, we did a lot to make it even more fun. We have ranged combat (where your targets will be hunting you down), skills that earn combo points to be used towards more powerful skills, strong synergies between the skills of certain classes, NPC-race-based after-effects that reward changing your strategies to fit the opponent, hero powers during the end game, and many other tricks up our sleeve.
We've also made countless usability improvements to make sure each typed letter counts.
We're intelligent hack and slash, with limited PvP. No RP at all.
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