Re: Midkemia
As much as I love reading, and as much as I love playing MUDs, I find it very difficult to wrap my head around playing MUDs that draw deeply from a literary source.
Most well-written books are so excellent because of the characters. Some characters are good, some characters are bad, some are weak, some are strong. But I read the books because of the compelling characters. If I were to play a MUD that's heavily derived from some of my favorite books, I'd want to -be- those characters.
How do you create a successful, well-populated MUD where most people will realistically want to be the awesome characters. I want to be Ned Stark, but not everyone can be Ned Stark. I want to romp through history as Belgarath, but realistically, we can't all be Belgarath.
Sorry to take this thread a bit off track, but for those of you who'd like to see MUDs based on your favorite books, how would you make a game that's centered around the players (as all games must be), but allows you to capitalize on the rich and compelling character development that's coming from those books?
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