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Old 08-04-2006, 08:09 PM   #3
DonathinFrye
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Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
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Are you concerned at all with how these changes could possibly make caster classes over-powered, or is it sort of on a "test run" right now? Components are an interesting concept - we use them for a few specific spells/enchantment skills on Clandestine; I am curious about the quickconjure skill... if it allows you to quickly create a randomized set of spell components, do you fear that it has the ability to what I call "luckify" spell-casting combat too much? Is PVP taken into consideration, or is it mostly focused towards improved roleplay?
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