Are you concerned at all with how these changes could possibly make caster classes over-powered, or is it sort of on a "test run" right now? Components are an interesting concept - we use them for a few specific spells/enchantment skills on Clandestine; I am curious about the quickconjure skill... if it allows you to quickly create a randomized set of spell components, do you fear that it has the ability to what I call "luckify" spell-casting combat too much? Is PVP taken into consideration, or is it mostly focused towards improved roleplay?
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