Thread: Death
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Old 04-14-2008, 09:25 PM   #13
MudMann
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Join Date: Sep 2007
Location: Europe
Home MUD: Primordiax
Home MUD: Threshold
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Re: Death

Using a standard level / xp based MUD as a template, penalties of a death that I would have been happy with are

1) Loss of a high % XP gained since gaining a level (based on some time at this level forumula) but no loss of levels! but no xp loss if killed by a player (assuming PK is unrestricted)
2) Rp Death illness for an hour or so (Threshold has this nicely covered, though the wrath of the gods is a pain in the ass)
3) Dropping of all equipment with the corpse naturally (PK or not)
4) Slow recovery time with healing spells / potions not working until you have naturally regained all stats so you have to really sit and ponder your death.
5) Serious 'mental' (Int, Wisdom, mana, inability to talk) penalties caused if you see your own corpse due to shock (and to prevent running back to your corpse)

now those penalties are harsh enough to teach a lesson, but at least the player does not have to get levels back which is a cruel punishment.
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