Re: Guidelines for an RPI mud.
I still disagree, forcing any pace in a game is simply a crutch, period. If one's goal is to create the "illusion" of space and distance, so be it.
Your argument for not using levels is justifying WHY levels and structure ARE placed in any game; so that everyone is being judged/measured and set within the delineated structure in a "fair" relation to eachother (the other players) by an outside party (the implementors/game masters). The core argument here is whether levels and other numbers should be used (i.e. viewable to players) or not, so that immersion is maintained.
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