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Old 06-07-2006, 12:52 AM   #11
BrettH
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Join Date: Jan 2006
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I did not mean to sound as if the project wasn't possible. I was simply agreeing that an an 'absolutely accurate historical representation' isn't possible.

However, I do feel that the building blocks of historical eras can be used effectively and a functional representation can be managed. I feel that many game designers shy away from it for two reasons; one, lack of understanding of what the fundamental aspects are and why they existed (and therefore, how they can be adapted) and two, fear that modern players won't like anything that is too foreign to American ideals.

I disagree with the latter, and if you can manage the former (and it sounds like you can), then your project stands a good chance of success.


---Brett
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