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Old 01-28-2009, 01:01 PM   #18
Threshold
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Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,260
Threshold will become famous soon enough
Re: What Happened to Player Owned Housing?

User generated content (UGC) is indeed usually poor, but the beauty of channeling it into houses is most people never have to see it. The people who see it are somewhat self selecting - the friends of the creator, or people the creator sought out to see their content. In that case, the blame clearly goes on the house creator and the viewers know it is user generated.

Also, the degree to which someone makes an effort to "market" their content to others is generally somewhat congruent with the effort put into the content. If there are contests in the game, the winners usually have decent stuff and the general populace tends to check out the winners.

That works out better than other types of more sweeping UGC that is right in people's face.

What specific features do you think are important to have in a housing system? I listed a bunch of mine in the blog post in the OP, but I'm interested to hear what features other people think are important.
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