I don't know. I mean there are always minor points people never seem to focus on. What is more strange, an Ogre and a Human speaking exactly the same? Or an Ogre that speaks common differently which is expressed in the odd typing of the player?
I mean logically our characters are HEARING the discussion not reading it, but then again, we are trying to read it. Perhaps a soft code into the game with a line like, "spoken in a strangely accented common, 'blah blah blah'"
Then perhaps the "listeners" can react to it. BUT it loses some of the realism because they know exactly what the Ogre meant. While if it was typed out strangely, they may lose some meaning...which is what is meant in the first place.
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