Thread: $20 (USD)/Zone
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Old 08-31-2003, 06:29 AM   #38
Hephos
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Join Date: Feb 2003
Location: Sweden
Home MUD: www.sharune.com
Posts: 359
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Well still coders work are more valuable (and hard to come by). If you are satisfied with a stock codebase, patched up with snippets, of course you can manage with a bad coder.

However, if you want a procifient coder, the chances are that you will NEVER find one working for a free mud (that is not already taken). The chances that you will find an exceptionally great builder is infinitly much higher.

Of course the coder is then more valuable.

We (I) have never said that builders works are not appreciated. Evidently a mud with only great coders are equally bad (or even worse) than a stock code with amazing zones.

BUT it is much easier to find the builders. You can generally find them roaming all over the net. If you want a great coder you must normally look around yourself in rl for friends, atleast if you want one that you can also trust.

This does not mean that I think it is easy to find great builders. During the years we have had thousands come by our game and only a handful have been accepted and granted staff status and built tenfolds of zones. We have over 20.000 rooms today, and it is neither stock or bad quality.

Finding a great quality builder is like looking for a needle in a haystack, and finding the equally great coder is like finding the needle in 10 haystacks. Not only does the coder need more hardtocomeby skill, you need to have a deep trust for him/her too before you let him/her loose in your code. You can hand over your building tools to just about anyone, but you can't let anyone get your game's source.

Emil Nilimaa

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