Re: A player's perspective
Good clients is the way to go! Easy to use, nice for the eye, and features that just don't drop you into a disguised telnet window.
Graphical maps, equipment windows, status bars, etc etc. Those things attract players more than a dull black window with spamming text and may keep them playing just a little bit longer to get the chance to become hooked.
Take a look at the BatClient we've built for batmud. Beautiful!
IMO, adding illustrations into the client sounds like a great idea. Even if it is just in the starting areas or similar, just to keep people playing more of those few first critical minutes.
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