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Old 12-15-2006, 06:51 PM   #18
Kallekins
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Join Date: Oct 2002
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Well, I suppose that it all depends on what sort of mud you are creating, and what you want it to be. You're the author, so the choice is yours, but you solicited feedback, and this is mine.
Keep it simple and keep one eye on the whole world. Don't try to allow any sort of dragon (or race or class) any player might like. You can give your dragons depth, but define them sharply and narrowly, and make sure they fit in seamlessly with the world as a whole. Make the dragons (and the whole world) so awesome that your players forget all about those other lame books and RPGs and the dragons that aren't nearly as awesome as yours.
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