Interesting...so it would sort of be the opposite way around to a regular auction? The item would start off at a fixed price, and then keep dropping until someone bought it?
I think I might have to borrow that idea and combine it with the more regular auctioning system I've been planning. Thus a player could put an item up for auction at a set starting price, and over time the price would drop until someone put the first bid on it, at which point the auction would begin normally.
There should probably be some sort of up-front payment for each item entered into the auction as well, to stop players entering stuff at really high prices and then withdrawing them once they start dropping.
|