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Old 10-22-2003, 07:40 PM   #1
Hephos
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Well there is this one java applet that some muds use (which is nice compared to telnet), i can't recall the name right now of the authors. However, IMO that java applet thing sucks hardcore (sorry).

Now, compare it to the client we are using (and achaeas java client btw which is fairly similar) which are imo much nicer to play with. You can find our web applet at http://www.sharune.com/getstarted.shtml

What I'm considering is rewriting ours to be more general and to support normal telnet functions (most of them) and releasing it so people can add it easily to their muds. (Ie get it running in a couple minutes). Having buttons to open html windows with easy browing of helpfiles, a special vote button for topmudsites! and things like that.

Having an easy to use web applet should allow new players to get into the game without too much hassle, and a way better interface than a telnet command prompt. a href="telnet:" just sucks

Are some people interested in having a fairly good java applet for their games?
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Old 10-22-2003, 07:58 PM   #2
Lodes
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Hey,

I was going to write a java applet client for the game I am developping with my team. I personally would be very interested in you releasing such a java applet.

Though I have a few questions, since you were not clear. Would you release the source code? If so under what license?

I would need to make modifications to the client to be able to support a few special features, so this is why having access to the source code would be very helpfull. I could, I guess release my source modifications if I have to, but I would prefer if my players just didn't have the implementation of our protocol readily available. Of course they could easily find out, but I don't want to make them feel like it is encouraged.

If you need some help in the development of the client, I would be glad to help. Including maybe getting an artist in my team to help make a few graphics if needed.

So to recap: Yes, I would very much like so, especially if you release the source code and we are free to modify it. If we have to release all our modifications, I would still use it but I would prefer not to have to release all of them.
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Old 10-22-2003, 08:10 PM   #3
Derk
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I hate to brag.. check out achaea's java client! IT ROCKS. Triggers, macros, variables, ITS FAST, health/mana meters.. Some people play on their java client instead of Zmud for the simple fact the java client is awesome, and your settings are tied to your character and follow you no matter what computer you are on.

It is seriously the only Java client I have seen done right.
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Old 10-22-2003, 08:11 PM   #4
Estarra
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I was looking at the screen shot for your java client--that wilderness map (or whatever type of map it is) in the lower left corner is very nice! How would other muds use that feature? The only downside is all that blank space above it (which holds an email address to send bugs to). Is that space ever used for anything else?
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Old 10-22-2003, 08:16 PM   #5
Hephos
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Quote:
Originally Posted by (Estarra @ Oct. 22 2003,20:11)
I was looking at the screen shot for your java client--that wilderness map (or whatever type of map it is) in the lower left corner is very nice! How would other muds use that feature? The only downside is all that blank space above it (which holds an email address to send bugs to). Is that space ever used for anything else?
It could be used to display all the members in your group for example... This applet we have running is from 2001, and hence are not really finished for use

We could however easily spiff it up before releasing it to the public.

The auto updating wilderness map might be something that is not included in the client since it uses way too much things custom to sharune mud... Or we would include some protocol information on how to send stuff to the client to display it in the map view.
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Old 10-22-2003, 08:25 PM   #6
Hephos
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Quote:
Originally Posted by
Though I have a few questions, since you were not clear. Would you release the source code? If so under what license?

I would need to make modifications to the client to be able to support a few special features, so this is why having access to the source code would be very helpfull. I could, I guess release my source modifications if I have to, but I would prefer if my players just didn't have the implementation of our protocol readily available. Of course they could easily find out, but I don't want to make them feel like it is encouraged.
No idea yet about releasing source code and similar. Would be something we'd need to discuss...
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Old 10-22-2003, 08:52 PM   #7
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Even if you don't release the source code, I think it would be nice to have a good general java client available.

I was thinking of it in a totally different light as you were. Sorry for miss-interpretting it.

It would be very useful for most muds that can't spend the resources to develop their own full blown java client and that would allow their players to connect to the game they love from whichever computer with a network condition and still have a good client available. That is a good idea, indeed to release such a client.
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