Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Players
Click here to Register

Reply
 
Thread Tools
Old 04-23-2002, 04:06 PM   #1
thelenian
Member
 
Join Date: Apr 2002
Posts: 122
thelenian is on a distinguished road
For those on a pilgrimage to find an in-depth medieval/fantasy roleplaying experience, DartMUD is the promised land.

OOC concepts such as hit points, spell points, experience points, and classes are thrown out the window completely. The player interface is all but completely numberless, with stats, health, and the various types of fatigue all being described in English. There are no "levels", and all things are skill-based. Also, all forms of communication adhere to the physics of the MUD. There are no MUDwide channels or methods of instant communication over long distances. Even OOC discussion through the "ooc" say command is limited to the room that you're standing in.

The implementation and design of crafting on DartMUD is among the best I've ever seen. Basic crafting skills such as farming, lumbering, herbalism, mining, herding, and fishing produce raw materials. Intermediate skills such as metallurgy, butchering, tanning and milling take raw materials and refine them for use. Skills such as smithing, alchemy, wood working, cooking, sewing, chandlery, and, of course, brewing are used to provide finished products. Players can craft nearly anything that can be bought, and a vast number of things that can't. The attention to detail is mind-boggling. Some examples of which include crops being growable only in the appropriate climate, craftable metal alloys (using roughly accurate proportions), and fully functional chessboards and pieces--and remember, quality counts! Why settle for a pine chess set when you can buy one made of black oak?

Magic is handled in a completely unique manner. The strength of magical energy, or aura, is gauged by its color. Red, being the weakest, is normal for those just being introduced to the basics. As you gain knowledge and experience, your aura shifts through the colors of the rainbow, the various shades of orange, yellow, and green being typical of a novice mage, blue and indigo of a journeyman, and the shades of violef of a fully fledged mage. A handful of powerful mages possess octarine auras, and a few of the greatest archmages ever to live command scintillating auras. Knowledge of spells is not automatic, and must be learned from spell books gained through quest, apprenticeship, theft, or barter.

DartMUD also sports a complex realtime combat system. The speed, force, and accuracy of your attacks are determined by your skills in the appropriate areas. Fighting skills are practiced through sparring. Running around slaughtering NPCs (or PCs) will get you nowhere... or more likely killed. Combat isn't a contest to see who can whittle away whose hitpoints faster, but a test of skill. Experienced warriors can manipulate their style of fighting to spar with novices without hurting them. Unlike most combat systems, defensive skills are of paramount importance to the warriors of Ferdarchi. If your opponent is able to hit you, even lightly, it's a sign that you're overmatched. The legendary masters of the blade are able to parry and block several opponents simultaneously without breaking a sweat.

All good roleplaying MUDs that I've played in the decade I've been MUDding run on awesome game mechanics such as I've described, and you'll see many reviews making similar claims, but DartMUD has something special that puts it in a different class entirely. Throughout the years I've been playing DartMUD, I've found that it possesses a uniquely rich political environment, full of subtle plots, intrigue, deception and manipulation. This environment has developed because DartMUD was designed from the ground up to be a complex simulation of an in-depth *social* environment.

Having to learn spells through books has created a complex spell economy, with guilds and houses guarding their knowledge of powerful spells jealously. It is not unkown for a mage to work for several RL years to try to get his/her hands on that one powerful spell he/she has always been longing for. It is for this reason that apprenticeships serve a very real purpose. Younger mages learn from their elders, gaining skill, knowledge, and maybe, just maybe, earning a few rare spells. Fighters, though fully capable of training on their own, benefit from the instruction of a skilled mentor immensely.

Bodies such as guilds are often no more than a mishmash of individuals who share a common profession. For this reason, DartMUD has houses. Houses are comprised of one or more castles, ruled by lords and ladies, and run by their vassals. What sets DartMUD's feudal system apart, however, is the concept of fealty, which all nobles must have in order to retain their thrones. Fealty is gained when an individual takes an oath and pledges his/her fealty to the aspiring ruler. If a throne is being contested, the would-be baron must amass a larger amount of fealty to displace the current ruler. Houses are normally comprised of many like-thinking individuals who often collectively work to further an aggressive political agenda.

Death, though often held at bay by soul amulets or timely rescues, can easily become permanent. Assassins, those individuals of supreme skill and confidence, are able to kill without the victim ever becoming aware of who just slit their throat.

Most important of all are the people who inhabit DartMUD. DartMUD is a tight-knit community of experienced roleplayers, most of whom have been playing for several years. Players range from university professors to 9-year-olds, and hail from all around the globe (the player of one of the most notorious vampires to ever walk the land actually lives in Romania.. go figure). The immortals on DartMUD were players themselves for many years, 6 months as a player being a prerequisite to even submit an application, and they do a wonderful job of keeping the MUD up to date, fixing bugs, and expanding the world.

All of these things combine in DartMUD to set the stage for taking roleplaying in new directions. In character socialization is necessary, and the lifeblood of any inhabitant of Ferdarchi, even those primarily interested in honing their skills. The feudal system has spawned many wars that have altered the face of the land. Wars are not taken lightly, as death has serious consequences, and countless hours are spent planning strategies, spreading propaganda, and setting up quiet assassinations. Conflicts tend to be long-term, well-organized campaigns (this past major war lasted 4 RL years), the results of which are far more permanent than the losing side needing to "re-eq".

I must mention a few caveats, however. DartMUD is an extremely complex environment. In the words of one of the oldest players:

Quote:
Originally Posted by
"...[i] did several of the Pentagon war simulations which Paul Bracken (whose assistant I was at Yale) did for the Pentagon. They are simple and primitive compared to DartMUD."

-player of Tellborn
Just learning how to function as a member of society takes a fair amount of time. As the description on the website says, DartMUD is for hardcore MUDders. There are a few people who've been able to play DartMUD as their first MUD, but, in general, it's not something I'd recommend. As it's build from scratch, DartMUD is often not very intuitive to those who come from stock codebase (usually diku/merc/smaug) backgrounds, and the learning curve can be intimidating. Also, being a complete roleplaying environment, many things which you might normally start out doing will be inaccessible. Thieves, for instance, are generally not tolerated, and even actively persecuted and killed, just as in most medieval societies. Telling people that you want to be a thief, or asking how to become a thief is a good way to invite death. To be a successful thief you must know the game well, and therefore won't be able to play one as your first character.

If you have patience and perseverance, however (which you must if you've read all the way to this point! ), I'm sure that you'll find DartMUD to be a truly rewarding experience. Don't waste anymore time, telnet to dartmud.com 2525 and let the adventure begin!

Quote:
Originally Posted by
"...there have been many times I just sat chortling or cackling after something goes just perfect. Sometimes I get strange looks for laughing out loud, but I don't get that sort of rush anywhere else but DM."

-player of (deceased) Dorche
thelenian is offline   Reply With Quote
Old 04-23-2002, 09:07 PM   #2
Xanferious
Senior Member
 
Join Date: Apr 2002
Location: The Void
Posts: 490
Xanferious is on a distinguished road
Send a message via AIM to Xanferious
wow, much better then the other guys post, so much information, great player reviews, dartmud must be one of the best muds ive seen.
Xanferious is offline   Reply With Quote
Old 06-17-2002, 09:49 PM   #3
thelenian
Member
 
Join Date: Apr 2002
Posts: 122
thelenian is on a distinguished road
Tellborn's Guide to DartMUD: The Lands of Ferdarchi has just gone up at http://www.net-forge.net/dartmud/dmguide.html . A very useful resource for the would-be DartMUD player.
thelenian is offline   Reply With Quote
Old 06-24-2002, 07:15 PM   #4
thelenian
Member
 
Join Date: Apr 2002
Posts: 122
thelenian is on a distinguished road
See also: Raven's Guide to Ferdarchi for tips, helpfiles, some interesting history, and the online discussion forum for DartMUD players.
thelenian is offline   Reply With Quote
Old 07-01-2002, 04:04 AM   #5
thelenian
Member
 
Join Date: Apr 2002
Posts: 122
thelenian is on a distinguished road
For all those who might have found DM's custom interface to be challenging and complex, the staff has, due to popular demand, added a new custom MUDschool that walks you through the basics of command syntax, allowing you the mechanics out of the way so you can RP effectively ASAP .

The staff of DartMUD is always open to further suggestions. Feel free to stop by and experience the Lands of Ferdarchi.
thelenian is offline   Reply With Quote
Old 07-25-2002, 05:44 AM   #6
thelenian
Member
 
Join Date: Apr 2002
Posts: 122
thelenian is on a distinguished road
^bump^

And in other news:

Heavy modifications to the combat engine are being completed, adding yet another facet to our world. Wilderness activity tracking has been revamped, and rumor has it that even bigger things are in the works.
thelenian is offline   Reply With Quote
Reply


Thread Tools


In-depth Medieval Fantasy Roleplay - Similar Threads
Thread Thread Starter Forum Replies Last Post
Looking for realistic Medieval MUD Ilkidarios Advertising for Players 18 06-06-2006 10:15 PM
Medieval Times looking for a coder! SirTank Advertising for Staff 0 11-09-2005 09:14 PM
Crafters and Servants needed for medieval fantasy Fionnlagh Advertising for Players 0 09-28-2004 07:35 AM
Medieval clothing Taniquetil MUD Builders and Areas 9 03-12-2003 05:21 AM
Realistic Medieval MUD Taniquetil Advertising for Staff 6 02-28-2003 10:54 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 12:33 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014