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Old 12-02-2004, 10:58 AM   #1
tormented
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Welcome to your worst nightmare! Imagine being dropped into a world where what you consider as acts of evil and malicious violence are welcomed here. Dreams are turned into nightmares, wonderfully experienced fantasies are turned upside down. Murder, bedlam and chaos will ensue everyone and everything upon this world!

Tormented Soul (TS) is a self-driven, dark fantasy and horror themed role-playing game that was designed under MultiUser RolePlay Entertainment's 100% Java-Based Novel to Life Game Engine. Rather than just being another persistant game world, TS' environment changes constantly... wars break out between rival clan factions, towns fall under siege, the costs of wine and other merchandise change day to day (depending on market conditions). Ritualistic player killing and corpse stealing is allowed!

Website: http://www.murpe.com/tormented/
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Old 12-02-2004, 07:34 PM   #2
Yui Unifex
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Question

Do you torment us by not letting us create characters due to a bug in your password matching thingy?
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Old 12-03-2004, 05:01 AM   #3
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Quote:
Originally Posted by (Yui Unifex @ Dec. 02 2004,19:34)
Do you torment us by not letting us create characters due to a bug in your password matching thingy?
It's your worst nighmare!

I'm sorry, just joking I'm happy too see more java muds coming alive though! I'ts great
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Old 12-03-2004, 10:20 AM   #4
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Hmm. I thought that was fixed with this last base release. I will investigate it. I do know that some game clients (esp. Zmud) have issues w/ the login interface.

Maybe if I can get the XML Game Client project off the ground, then this issue can be avoided in the future.

-- M
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Old 12-03-2004, 12:34 PM   #5
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Quote:
Originally Posted by (tormented @ Dec. 03 2004,07:20)
I do know that some game clients (esp. Zmud) have issues w/ the login interface.
Yes, it must be the clients fault. I've heard a lot of game clients have trouble sending text back and forth with a server. :)
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Old 12-03-2004, 01:26 PM   #6
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We save our player character information in XML format on the server, not in a database (scheduled for later release). The MD5 encryption we use has certain limitations as we have encountered as several clients dont pass the strings over correctly through the server-side client.java interface.

MS Windows Telnet has problems w/ the welcome screen (i.e. ASCII not wrapping correctly) while other terminal programs work fine, so yes... it can be a client's issue as well.

-- M
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Old 12-03-2004, 07:27 PM   #7
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Question

Quote:
Originally Posted by (tormented @ Dec. 03 2004,13:26)
We save our player character information in XML format on the server, not in a database (scheduled for later release). The MD5 encryption we use has certain limitations as we have encountered as several clients dont pass the strings over correctly through the server-side client.java interface.
I don't think it has anything to do with your hashing algorithm. I'm using MD5 hashes myself and my server accepts input from the usual suspects. You probably want to make sure you're correctly parsing your \rs and your \ns.

Quote:
Originally Posted by
MS Windows Telnet has problems w/ the welcome screen (i.e. ASCII not wrapping correctly) while other terminal programs work fine, so yes... it can be a client's issue as well.
No, MS Windows Telnet actually displays the welcome screen correctly. You aren't sending the standard \r\n on the welcome screen, you're only sending \n. I'm going to take a wild guess that this is what's wrong with your input parser screwing up password comparisons too.
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