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Old 05-14-2007, 05:51 PM   #1
the_logos
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We released the first video for Earth Eternal today! It shows three of our NPCs (Dragon, Treekin, Shroomie) and a Feline (one of our sixteen player races) geared up for battle. It all takes place in a test area and shadows are off so don’t be too harsh on the environment, which isn’t the point in the video. We just hope this gives a sense of the ‘flavor’ that EE’s characters will have.

You can find the video on the front page of our site at http://www.eartheternal.com

Enjoy!

--matt
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Old 05-14-2007, 08:11 PM   #2
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Honestly, it is looking very - very good thus far (I actually really appreciate the uniqueness of the character design). Howmuch of the skill/class/government/philosophy/economics will be throwbacks to Iron Realms' text-based games?
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Old 05-14-2007, 08:50 PM   #3
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I prefer world of warcraft.
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Old 05-14-2007, 08:55 PM   #4
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Quote:
Originally Posted by (DonathinFrye @ May 14 2007,8:11)
Honestly, it is looking very - very good thus far (I actually really appreciate the uniqueness of the character design). Howmuch of the skill/class/government/philosophy/economics will be throwbacks to Iron Realms' text-based games?
Thanks!

Very little is being taken from the text MUDs. We don't have the budget (we're doing Earth Eternal on less than a million) and we're going after a much less hardcore player with Earth Eternal than we are with our text MUDs.

--matt
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Old 05-14-2007, 08:58 PM   #5
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Quote:
Originally Posted by (Delerak @ May 14 2007,8:50)
I prefer world of warcraft.
Hard to blame you. That's a gorgeous game (assuming you enjoy the cartoony style) with impeccable art direction and gobs of content.

Of course, our budget is less than 1% of what their pre-release budget was. And they're Blizzard.

I'm flattered that anyone would even consider it worth comparing to WoW frankly. We set out to just have graphics one notch better than Runescape's.

--matt
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Old 05-15-2007, 11:09 AM   #6
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Quote:
Originally Posted by (the_logos @ May 14 2007,5:51)
We released the first video for Earth Eternal today! It shows three of our NPCs (Dragon, Treekin, Shroomie) and a Feline (one of our sixteen player races) geared up for battle. It all takes place in a test area and shadows are off so don’t be too harsh on the environment, which isn’t the point in the video. We just hope this gives a sense of the ‘flavor’ that EE’s characters will have.

You can find the video on the front page of our site at http://www.eartheternal.com

Enjoy!

--matt
I am curious. Do you use an engine such as the Torque game engine, or are you developing the 3D engine from the ground?

Also: OpenGL or DirectX?
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Old 05-15-2007, 12:57 PM   #7
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We use the Ogre3d engine. It's lovely and has a vibrant community around it.

Either OpenGL or DirectX will work.

--matt
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Old 05-15-2007, 01:31 PM   #8
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That magic mushroom is totally sweet.

I'm in the dark however what your video game has to do with MUDs, assuming TMS is still a mud related site.
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Old 05-15-2007, 02:04 PM   #9
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Quote:
Originally Posted by (scandum @ May 15 2007,1:31)
That magic mushroom is totally sweet.

I'm in the dark however what your video game has to do with MUDs, assuming TMS is still a mud related site.
Thanks! I'm a big fan of the Shroomie myself.

TMS is a mud-related site it's true, but MUD encompasses both text and graphical MUDs. Heck, Runescape is listed on TMS, and there's an explicit search for 'graphical MUD' in the 'Find a MUD' link on the left-hand side of the homepage (that oddly returns a whole array of MUDs that are not graphical along with a few graphical ones).
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Old 05-16-2007, 08:01 PM   #10
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I wasn't comparing it to world of warcraft.
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Old 05-16-2007, 09:19 PM   #11
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Matt, the video is great. The characters looks great and I love the music.
Nice job
Who is your composer?
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Old 05-16-2007, 09:50 PM   #12
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Jeff Simmons, at http://www.chasingthesunproductions.com

--matt
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Old 05-17-2007, 10:56 AM   #13
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Quote:
Originally Posted by (the_logos @ May 16 2007,9:50)
The music sounds very nice, very professional :-).

What I find very interesting with Earth Eternal is that it is a game that essentially comes from the text MUDding community. While it might not have the same atmosphere and depth as the text games I suspect it will still show surprising things to the graphical mmrpg community.

This is very exciting.
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Old 05-17-2007, 12:09 PM   #14
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Quote:
Originally Posted by (Aeran @ May 17 2007,4:56)
What I find very interesting with Earth Eternal is that it is a game that essentially comes from the text MUDding community.
So do a number of other graphical muds - the creators of EverQuest have stated they drew inspiration from DikuMUD and TorilMUD, Mythic Entertainment (developers of Dark Age of Camelot) evolved from two companies that both produced text-based muds (Aradath, Dragon's Gate and Tempest, the latter of which was later used as the codebase for Dark Age of Camelot), Raph Koster (lead designer of Ultima Online, creative director for Star Wars Galaxies and chief creative officer for EverQuest II) used to be an implementor for the Diku-derivative "LegendMUD", and so on.
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Old 05-17-2007, 05:01 PM   #15
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Quote:
Originally Posted by (KaVir @ May 17 2007,12:09)
Quote:
Originally Posted by (Aeran @ May 17 2007,4:56)
What I find very interesting with Earth Eternal is that it is a game that essentially comes from the text MUDding community.
So do a number of other graphical muds - the creators of EverQuest have stated they drew inspiration from DikuMUD and TorilMUD, Mythic Entertainment (developers of Dark Age of Camelot) evolved from two companies that both produced text-based muds (Aradath, Dragon's Gate and Tempest, the latter of which was later used as the codebase for Dark Age of Camelot), Raph Koster (lead designer of Ultima Online, creative director for Star Wars Galaxies and chief creative officer for EverQuest II) used to be an implementor for the Diku-derivative "LegendMUD", and so on.
It is very nice. Seems all paths leads back to MUD then :-).
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Old 05-18-2007, 06:51 PM   #16
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Of course. Muds are where future big time developers who grew up without the resources/money, or the desire to go to college get earn their 'stripes' in designing games.
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