Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register

Reply
 
Thread Tools
Old 04-24-2008, 02:00 AM   #1
obit
Member
 
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 64
obit is on a distinguished road
Guidelines for a PKI

After little or no discussion recently about PK, except for how it pertains to RP that is, I felt it was time to introduce my list of what it takes, for a mud to be considered a PKI. (An acronym I hope will gain popularity on the coattails of other similar acronyms)

PKI, (Player-Kill Intensive)
Inspired by a similar list created by Delerak
  • No Permdeath: After you die, It's perfectly natural to suddenly reappear with the same name and/or identity.
  • Description-limited: Long-winded descriptions can hamper your ability to quickly navigate through your environment during intense PK.
  • Account based: PKIs should use accounts and ip tracking to prevent cheating via multi-playing and multiplexing. Aside from that, it's O.K. to be incognito and scum a few sneaky kills. ie, pretending to be a newbie, so you can kill the guys who get a few too many points from killing newbies.
  • No levels: Since levels take time to gain, and PKI is more of a skill-based concept, levels will only serve to irritate the "better" players who get smacked around by "inferior" ones who simply have more levels but considerably less ability.
  • "Functional Emote" system, er basically a combat system: "emotes" have actual impact on gameplay, and generally cause pain and/or destruction to your opponents.
  • Faster Paced World: PKIs have to be fast fast fast. Adrenaline is the word of the day. Any communication should be reduced to shorthand lingo with a bare minimum of punctuation and proofreading.
  • Items are destruction based: If an item is worth including in a PKI, it must have a clear purpose- helping you eliminate your enemies.
  • Mechanics Based World: Gameplay mechanics should be tailored to a brutal, heartless PK environment. The combat system should be the the real steak 'n potatoes of any PKI
  • Open PK: A PKI must have an open PK system that allows for PK at any time and at any place. This is what a PKI is all about.
  • Must have a Global comm channel: Players need a way to publicly taunt their defeated enemies, and provoke more enemies into combat. Also, what good is it to slaughter dozens of your foes, if you can't brag about it to everyone you haven't slaughtered yet?
-obit

Last edited by obit : 04-24-2008 at 02:08 AM. Reason: erm spelled delerak as "jindrak" for some reason..fixed
obit is offline   Reply With Quote
Old 04-24-2008, 02:14 AM   #2
Milawe
Senior Member
 
Milawe's Avatar
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
Re: Guidelines for a PKI

Quote:
Originally Posted by obit View Post
After little or no discussion recently about PK, except for how it pertains to RP that is, I felt it was time to introduce my list of what it takes, for a mud to be considered a PKI. (An acronym I hope will gain popularity on the coattails of other similar acronyms)

PKI, (Player-Kill Intensive)
Inspired by a similar list created by Jindrak
  • Items are destruction based: If an item is worth including in a PKI, it must have a clear purpose- helping you eliminate your enemies.
I have a problem with this one. I think humiliation bumping items should be included as well.

For example, if you have in item that forces your opponent to lose bladder control before you kill them, this should be allowed to be included in a PKI, especially if it stains the pants of the corpse. That way, other players can come by and marvel at the fear you induced in your enemy before you slaughtered them.


Quote:
Originally Posted by obit View Post
  • Faster Paced World: PKIs have to be fast fast fast. Adrenaline is the word of the day. Any communication should be reduced to shorthand lingo with a bare minimum of punctuation and proofreading.
I have a problem with this one as well. I think PKs can be intense if it's long and drawn out where you can savor the fact that you will inevitably destroy your enemy. They know they're going to lose. You know they're going to lose. It gives more time for taunting as well. Plus, "faster" is extremely subjective. Faster than what? Faster than a speeding bullet? That's simply not enough time for your opponent to wallow in defeat. Also, I want the chance to give them the false hope of getting away before they get annihilated.

Are we allowed to RP on PKIs? If not, then we need a list for RPPKIs. We can share the acronym or switch off every other week.
Milawe is offline   Reply With Quote
Old 04-24-2008, 02:47 AM   #3
obit
Member
 
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 64
obit is on a distinguished road
Re: Guidelines for a PKI

Quote:
Quote:
Quote:
Originally Posted by obit
  • Items are destruction based: If an item is worth including in a PKI, it must have a clear purpose- helping you eliminate your enemies.
I have a problem with this one. I think humiliation bumping items should be included as well.

For example, if you have in item that forces your opponent to lose bladder control before you kill them, this should be allowed to be included in a PKI, especially if it stains the pants of the corpse. That way, other players can come by and marvel at the fear you induced in your enemy before you slaughtered them.
I can kinda go along with that as long as the humiliation-factor is high. Loss of bladder control would be an acceptable example.

Quote:
Quote:
Quote:
Originally Posted by obit
  • Faster Paced World: PKIs have to be fast fast fast. Adrenaline is the word of the day. Any communication should be reduced to shorthand lingo with a bare minimum of punctuation and proofreading.
I have a problem with this one as well. I think PKs can be intense if it's long and drawn out where you can savor the fact that you will inevitably destroy your enemy. They know they're going to lose. You know they're going to lose. It gives more time for taunting as well. Plus, "faster" is extremely subjective. Faster than what? Faster than a speeding bullet? That's simply not enough time for your opponent to wallow in defeat. Also, I want the chance to give them the false hope of getting away before they get annihilated.
I suppose I can agree with you on this one as well. But you shouldn't have to go through a long drawn out process to kill. If sufficiently skilled, you should be able to dispatch your enemies quickly (in under a minute) and with extreme prejudice at your whim, and if you choose to "play with your food", so be it.

Quote:
Are we allowed to RP on PKIs? If not, then we need a list for RPPKIs. We can share the acronym or switch off every other week.
I left "RP" out of the list on purpose because RP is such a broad, sweeping term, which is neither exclusive or inclusive to PK, that it has llittle bearing on the quality of PK in the context I'm using. RP in a PKI would be akin to going to a RL paintball course and pretending that you are an "Allied Marine" trying to take out some "Nazi Scum" on the beaches of Normandy. Expect a few raised eyebrows from your friends when you call for a medic after getting hit and try to place a paint-smeared letter to your girlfriend "back home" in the hand of one of your confused teamates as you rattle off your last "dying gasps".
obit is offline   Reply With Quote
Old 04-24-2008, 03:10 AM   #4
Delerak
Senior Member
 
Delerak's Avatar
 
Join Date: Apr 2003
Name: Dan
Location: New York
Posts: 706
Delerak is on a distinguished road
Send a message via ICQ to Delerak Send a message via AIM to Delerak Send a message via MSN to Delerak Send a message via Yahoo to Delerak
Re: Guidelines for a PKI

Wow, I'm glad I inspired another thread for discussion. I would tend to agree with all of your points made. If you look at GodWars 2, which in my opinion is definitely the leader for PKI muds you would find all of those in there. I can think of several more to add but I will get some sleep for now and check back later and see what others have added.
Delerak is offline   Reply With Quote
Old 04-24-2008, 06:44 AM   #5
Mabus
Member
 
Mabus's Avatar
 
Join Date: Jan 2006
Posts: 213
Mabus is on a distinguished road
Re: Guidelines for a PKI

Quote:
Originally Posted by Mina View Post
I have a problem with this one. I think humiliation bumping items should be included as well.
Have to agree.

Scalps and decapitated heads that retain the name of the character ( the bloody head of <character name>) add fun for trophy hunters.

I don't code a PKI, but I do enjoy playing a good PK MUD occasionally.
Mabus is offline   Reply With Quote
Old 04-24-2008, 10:21 AM   #6
Milawe
Senior Member
 
Milawe's Avatar
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
Re: Guidelines for a PKI

Quote:
Originally Posted by obit View Post
I suppose I can agree with you on this one as well. But you shouldn't have to go through a long drawn out process to kill. If sufficiently skilled, you should be able to dispatch your enemies quickly (in under a minute) and with extreme prejudice at your whim, and if you choose to "play with your food", so be it.
True! There's a certain humility being killed in under a minute, too. This is difficult decision. I'm thinking a true PKI has the option for both - annihilation kill (under a minute) and the cat-and-mouse kill or the AK and the CaMK.

Let's finalize the list so that we can go about arguing who gets to use it. I'm thinking I should be the one to decide since I'm pretty fair and unbiased, but since you wrote the list, I could be persuaded to let you decide. Or, we could PK each other and the winner gets to decide for the week.
Milawe is offline   Reply With Quote
Old 04-24-2008, 02:04 PM   #7
Newworlds
Legend
 
Newworlds's Avatar
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,382
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: Guidelines for a PKI

You guys scare me.
Newworlds is offline   Reply With Quote
Old 04-24-2008, 03:18 PM   #8
Fern
Member
 
Fern's Avatar
 
Join Date: Sep 2004
Posts: 156
Fern is on a distinguished road
Cool Re: Guidelines for a PKI

Quote:
Originally Posted by Newworlds View Post
You guys scare me.
Yeah, count me in on that one, Newworlds.

The next definition should be for RPWKPK games. (RP immersive, PK intensive, but it's all done on a wiki.)


Of course I'm kidding.
Fern is offline   Reply With Quote
Old 04-24-2008, 05:40 PM   #9
newbie
Member
 
Join Date: Aug 2006
Posts: 33
newbie is on a distinguished road
Re: Guidelines for a PKI

The RPI threads turned into a TMS in joke!
newbie is offline   Reply With Quote
Old 04-24-2008, 06:52 PM   #10
Delerak
Senior Member
 
Delerak's Avatar
 
Join Date: Apr 2003
Name: Dan
Location: New York
Posts: 706
Delerak is on a distinguished road
Send a message via ICQ to Delerak Send a message via AIM to Delerak Send a message via MSN to Delerak Send a message via Yahoo to Delerak
Re: Guidelines for a PKI

Quote:
Originally Posted by newbie View Post
The RPI threads turned into a TMS in joke!
I don't think it's a joke.
Delerak is offline   Reply With Quote
Old 04-24-2008, 11:54 PM   #11
obit
Member
 
Join Date: Oct 2007
Home MUD: telnet://we-dont.gotdns.org:1701
Posts: 64
obit is on a distinguished road
Re: Guidelines for a PKI

Quote:
Originally Posted by Mabus View Post
Have to agree.

Scalps and decapitated heads that retain the name of the character ( the bloody head of <character name>) add fun for trophy hunters.

I don't code a PKI, but I do enjoy playing a good PK MUD occasionally.
I have to put in that severed limbs/heads ect must be wieldable as weapons, if they are to be included in a true PKI. I mean really, what good is an arm lying about, if you can't finish your opponent off with it?
obit is offline   Reply With Quote
Old 04-25-2008, 09:51 PM   #12
Milawe
Senior Member
 
Milawe's Avatar
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
Re: Guidelines for a PKI

What are you going to do, bleed on me?
Milawe is offline   Reply With Quote
Old 04-26-2008, 10:11 AM   #13
Valg
Moderator
 
Valg's Avatar
 
Join Date: Apr 2002
Home MUD: Carrion Fields
Posts: 643
Valg will become famous soon enough
Re: Guidelines for a PKI

Quote:
Originally Posted by obit View Post
I have to put in that severed limbs/heads ect must be wieldable as weapons, if they are to be included in a true PKI. I mean really, what good is an arm lying about, if you can't finish your opponent off with it?
I knew our Orcish Berserkers' Pillage skill would finally get the recognition it deserves!
Valg is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 11:18 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014