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Old 09-25-2009, 12:31 PM   #61
Newworlds
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Re: Looking for RP-focused MUD with as little combat as possible

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Originally Posted by KaVir View Post
It's fairly common for the older codebases to do that, mostly due to disk space limitations back when they were created.
If you want to talk about weak code and memory leaks. I went to a "supposed" top role-play intensive MUD the other day that does an autoboot every 24 hours giving the players a 2 minute warning to log off. If you don't log off and get booted out you are penalised (or punished as they call it). Apparently this is for memory cleaning. Armeggedon used to (don't know if they still do) shut down every week for a day for clean up and updates.

I have no idea how you'd keep any kind of playerbase with this type of odd programming.

As for Threshold's reasons. They are purely roleplay and style reasons. Similar to choosing permadeath over resurrection death or remorting over not remorting. You either like it or you don't and both styles have pros and cons to them.
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Old 09-25-2009, 01:20 PM   #62
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Re: Looking for RP-focused MUD with as little combat as possible

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Originally Posted by Newworlds View Post
If you want to talk about weak code and memory leaks. I went to a "supposed" top role-play intensive MUD the other day that does an autoboot every 24 hours giving the players a 2 minute warning to log off. If you don't log off and get booted out you are penalised (or punished as they call it). Apparently this is for memory cleaning. Armeggedon used to (don't know if they still do) shut down every week for a day for clean up and updates.[/TROLL]
No Role-Play Intensive MUD penalizes or punishes players for not logging off before a reboot nor have they ever. Such a policy is contrary to the principles of RPI because reboots are OOC and hence are not treated within the game as in-character. Southlands uses CircleMud but again I've never seen any sign that they do something as you've described. Shadows of Isildur, Harshlands and Black Sands use a soft-reboot which made this type of interruption unnecessary. As for Armageddon, they used to shut down for part of one day each week in order to do any code and building updates all at once instead of disrupting RP with reboots. All of the other RPIs are either not yet open or not active (essentially not open since their staff aren't checking character applications). Hence your statement could not be true.
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Old 09-25-2009, 01:35 PM   #63
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Re: Looking for RP-focused MUD with as little combat as possible

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If you want to talk about weak code and memory leaks.
Not particularly, I was just commenting in general on the legacy features common in many older muds. I have no vested interest in any roleplaying muds, although I do like internally consistancy, and prefer not to enter the game butt-naked after logging off fully dressed. However (as I mentioned in my previous post) I recognise that different people have different preferences, and that some might prefer their equipment vanishing for roleplaying reasons or whatever else.
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