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Old 10-27-2009, 12:05 AM   #1
Milawe
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News on Primordiax

Hi, all!

Several of you have expressed interest in the new game that we are about to release. You may follow us on Facebook on our fan page:

Primordiax Fan Page

We try to keep the most up-to-date news on there.

For those of you interested in the lore, please feel free to browse around on our wiki, Wikimalia. Our webpage is still under construction, but we're already showcasing some of our extremely talented writers and artists.

Thanks again for the interest!
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Old 10-29-2009, 01:20 PM   #2
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Re: News on Primordiax

I hope it's okay to bump this.

We've got some more art up that I wanted to share!
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Old 10-30-2009, 01:32 PM   #3
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Re: News on Primordiax

Thanks for the updates. I know alot of players are interested in them.
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Old 11-12-2009, 12:11 AM   #4
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Re: News on Primordiax



I just wanted to share this beautiful jewelry that exists in game and can actually be bought to be worn in real life. Imagine being able to actually wear some of your character's magical gear. One of my friends, an extremely talented jewelry crafter, has hooked up with the game and not only allowed us to use her pieces but also creates custom pieces to order. Just more art to share!
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Old 11-13-2009, 02:46 AM   #5
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Re: News on Primordiax

Beautiful Jewelry! Thank you for showing us. That is simply fantastic and I applaud you folks building Primordiax having such a feature to support the game. Hell, I might even buy some of those pieces. Kudos to you!
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Old 11-13-2009, 03:57 AM   #6
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Re: News on Primordiax

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Originally Posted by Milawe View Post

I just wanted to share this beautiful jewelry that exists in game and can actually be bought to be worn in real life. Imagine being able to actually wear some of your character's magical gear. One of my friends, an extremely talented jewelry crafter, has hooked up with the game and not only allowed us to use her pieces but also creates custom pieces to order. Just more art to share!
Very good idea for drawing in income and helping businesses at the same time.. selling items that can be crafted.... brilliant!

I assume you are going to be selling cured animal skins as well ;-P
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Old 11-13-2009, 09:19 PM   #7
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Re: News on Primordiax

I must say I am very intrigued.. Hopefully the game is not released, however, until all functions and mechanics are properly worked out. Though it seems like a lot of thought has gone behind it, which should put the majority of those with such worries at ease.

Question: How long has this game been under active development?

--
Cheers,
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Old 11-14-2009, 04:38 PM   #8
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Re: News on Primordiax

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Very good idea for drawing in income and helping businesses at the same time.. selling items that can be crafted.... brilliant!
Ah, well, we don't actually make anything off the jewelry. She's allowing me to use the pictures, and I felt like it would be fair to link to her shop in return. Maybe we'll try to strike a deal later in the future, but for now, just teaming up with a friend.

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I assume you are going to be selling cured animal skins as well ;-P
That could get smelly!
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Old 11-14-2009, 04:43 PM   #9
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Re: News on Primordiax

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Originally Posted by Homer View Post
I must say I am very intrigued.. Hopefully the game is not released, however, until all functions and mechanics are properly worked out. Though it seems like a lot of thought has gone behind it, which should put the majority of those with such worries at ease.
We'd love for you to try it out. We've had extensive design and recodes of several systems. Basically, we're not afraid to recode and redesign if need be, but hopefully, we're past all that now.

Quote:
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Question: How long has this game been under active development?
The game has been in active development for 3 years, but it's been in conceptual development for 7. I admit that we had Kitchen Sink syndrome for quite a while, but we buckled down and got past that. We developed the game from the driver up, so we had to start with the very basics. The good news is that none of the systems were developed independently. We went for a full world experience rather than different developers developing different parts of the game. The lore is consistent throughout the whole experience. In one of our early Betas, we recruited lore fanatics to test out the lore so that we could find the weak points and adapt. Hopefully, we worked out most of the inconsistencies.

We have our game opening goals as well as the next six months mapped out. Primordiax is designed with a full game-plan, but we're also flexible enough to add things like real life jewelry. Good opportunities present themselves in many ways.
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Old 11-14-2009, 05:55 PM   #10
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Re: News on Primordiax

Thank you for the detailed and thorough response. It's always very intriguing for me to hear of the more fundamental aspects of developing and maintaining a World; though I have in fact heard of the perhaps proceeding reputation associated with Frogdice and those behind it.

I am not quite ready to get in to Muds at the moment (fear of the addicition, honestly.. I've been there), but I will surely be keeping my eye out for Primordiax and maybe even take a step in to the realm in a time not too distant.

Until then, the very best of luck!

-Homer
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Old 11-16-2009, 10:16 PM   #11
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Re: News on Primordiax

After serveral mails and PMs, I just realized that we didn't have a features list anywhere, so no one really knows what kind of game this is. So, I made up a small features list and changed the website (which is now just about done!). We did not attempt to design a game that would appeal to everyone, but we're hoping that there will be features that appeal to a lot of people!

Features Link
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Old 11-17-2009, 09:11 AM   #12
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Re: News on Primordiax

GAH! Stop teasing and open the doors already!! Oh wait.. yeah keep teasing, it's doing its' job alright :P Can't wait to be able to see it in action.
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Old 11-17-2009, 11:20 AM   #13
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Re: News on Primordiax

Out of curiosity, what do you mean by millions of rooms? Is this to say that we should be expecting at least a Million different room descriptions?
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Old 11-17-2009, 01:59 PM   #14
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Re: News on Primordiax

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Originally Posted by Homer View Post
Out of curiosity, what do you mean by millions of rooms? Is this to say that we should be expecting at least a Million different room descriptions?
It's not really feasible to hand-write millions of individual room descriptions; most likely they're using a wilderness/overland system for the majority of their rooms. In the early 90s such systems usually recycled a small number of static descriptions, or even had no descriptions at all (instead relying solely on ASCII maps for navigation), and they got something of a bad rep. But towards the late 90s there was a push towards dynamically generated descriptions, and over the last decade the quality of such descriptions has improved quite a lot.

I don't know what approach they've used, but as a modern mud I imagine it would have some pretty intricate system for generating descriptions, and of course they could mix in hand-written descriptions for cities and such.
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Old 11-17-2009, 08:22 PM   #15
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Re: News on Primordiax

Quote:
Originally Posted by Homer View Post
Out of curiosity, what do you mean by millions of rooms? Is this to say that we should be expecting at least a Million different room descriptions?
Each room is described, but they may not be unique or they may be generated using our unique dynamic description system. All of it, however, is hand-written as even our dynamic room description was built by two people writing every single sentence using very specific rules in order to have something cohesive and and the results do not LOOK generated. It's very writing intensive but worth it in the end, I think.
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Old 01-19-2010, 06:37 PM   #16
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Re: News on Primordiax

I wanted to remind everyone that there is only two more weeks left in the Open Beta special for character portraits. We are offering a 20% discount for anyone who orders during Open Beta in order to relieve the stress on our artists after we open.

Thanks for all the support and making this a very fun testing process!
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