Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Tavern of the Blue Hand
Click here to Register

View Poll Results: Which mud client do you primarily use
MUSHclient 30 28.85%
zMUD/cMUD 22 21.15%
Portal 4 3.85%
RoAClient 3 2.88%
Gmud 7 6.73%
Mudmaster 2 1.92%
SimpleMU 3 2.88%
Pueblo 0 0%
Telnet 6 5.77%
None of the above (please post below which one) 27 25.96%
Voters: 104. You may not vote on this poll

Reply
 
Thread Tools
Old 09-17-2010, 12:30 AM   #101
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Re: The mud client poll

My preference "tends" to be for non-custom script languages too, which have a fair range of language features. Most clients have... what could be called a "subset" of commands, that are useful, when specific to basic stuff you want to do with muds, but, at the same time, tend to be irritatingly limited, if you want to do something that isn't in the "standard" lexicon of things you are *expected* to want. Personally, I hate all of them. lol But, yeah, there are a few that provide fairly complex, if client specific, scripting, and support the full set of ANSI functions.

This just means that there is no rational purpose in not reworking ones that don't, and have a wider feature set to begin with.
shadowfyr is offline   Reply With Quote
Old 09-17-2010, 08:11 PM   #102
scandum
Senior Member
 
scandum's Avatar
 
Join Date: Jun 2004
Posts: 309
scandum will become famous soon enough
Re: The mud client poll

Quote:
Originally Posted by shadowfyr View Post
Most clients have... what could be called a "subset" of commands, that are useful, when specific to basic stuff you want to do with muds, but, at the same time, tend to be irritatingly limited, if you want to do something that isn't in the "standard" lexicon of things you are *expected* to want.
TinTin++ 2.0 has just in time compilation and is equal to C with the exception that low level string processing must be done with regular expressions. The language is typeless and provides associative arrays as well.

Another advancement is that scripts can be multi-lined and indented, in the past the typical tintin script was one long line of commands, making scripts so unreadable that any kind of serious programming was out of the question.

From my own experience most things are a breeze to script, low level string operations require some creativity with regex, and if push comes to shove you can use #script to use another scripting language.

Another cool feature that I don't believe any of the other mud clients offer is that you can run console programs like pine, lynx, ssh, and sftp within TinTin++ with full scripting capabilities.
scandum is offline   Reply With Quote
Old 09-19-2010, 07:08 PM   #103
Fizban
Member
 
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 142
Fizban is on a distinguished road
Re: The mud client poll

Quote:
Originally Posted by Newworlds View Post
But I agree, Tintin and Vipmud aren't listed and they are both very popular.
Hmm, never even heard of VipMUD, not sure I could really class is as being very popular based on that. At least not in general, might be popular among players on your specific MUD, but out of the thousands of mudders I know none have ever mentioned using said client.
Fizban is offline   Reply With Quote
Old 09-19-2010, 07:16 PM   #104
Fizban
Member
 
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 142
Fizban is on a distinguished road
Re: The mud client poll

Quote:
Originally Posted by Fizban View Post
Hmm, never even heard of VipMUD, not sure I could really class is as being very popular based on that. At least not in general, might be popular among players on your specific MUD, but out of the thousands of mudders I know none have ever mentioned using said client.
Downloaded it, I quickly realized why I'd never heard of it. It's $30, essentially the same price as cMUD ($29.95), but doesn't look to even be in the same league. GUI is not user-friendly, and is almost non-existant, and its feature list is miniscule compared to cMUDs.

EDIT:

Quote:
Originally Posted by Kavir
They were players. But the point is they liked zMUD, and could no longer use it because of their operating system.
While zMUD is not officially supported on Windows Vista and Windows 7 it still works perfectly fine on both Operating Systems. It does require being ran as admin on them, but I hardly consider that trivial of task (especially since in properties you can set a program to always be ran as admin instead of having to select it every time you wish to run the program) to be a deal-breaker.

Last edited by Fizban : 09-19-2010 at 07:27 PM.
Fizban is offline   Reply With Quote
Old 09-19-2010, 08:08 PM   #105
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
Re: The mud client poll

Quote:
Originally Posted by Fizban View Post
While zMUD is not officially supported on Windows Vista and Windows 7 it still works perfectly fine on both Operating Systems. It does require being ran as admin on them, but I hardly consider that trivial of task (especially since in properties you can set a program to always be ran as admin instead of having to select it every time you wish to run the program) to be a deal-breaker.
Are you sure that's all? Because Zugg has said that "Some people might be able to force zMUD to run on Vista and Windows 7, but it is not supported. Beyond just installation and running problems, there are other severe memory limits and other problems with zMUD on newer versions of Windows."

But either way, the fact still remains that I've had players switching from zMUD because they couldn't get it working.
KaVir is offline   Reply With Quote
Old 09-20-2010, 03:21 PM   #106
Newworlds
Legend
 
Newworlds's Avatar
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,384
Newworlds will become famous soon enoughNewworlds will become famous soon enough
Re: The mud client poll

Quote:
Originally Posted by Fizban View Post
Hmm, never even heard of VipMUD, not sure I could really class is as being very popular based on that. At least not in general, might be popular among players on your specific MUD, but out of the thousands of mudders I know none have ever mentioned using said client.
It is a mud client specifically for blind players.
Newworlds is offline   Reply With Quote
Old 09-22-2010, 02:56 PM   #107
Fizban
Member
 
Join Date: Jul 2006
Name: Brandon
Location: Shelby Township, Michigan
Home MUD: The Builder Academy
Home MUD: 4 Dimensions
Posts: 142
Fizban is on a distinguished road
Re: The mud client poll

Quote:
Originally Posted by KaVir View Post
Are you sure that's all? Because Zugg has said that "Some people might be able to force zMUD to run on Vista and Windows 7, but it is not supported. Beyond just installation and running problems, there are other severe memory limits and other problems with zMUD on newer versions of Windows."

But either way, the fact still remains that I've had players switching from zMUD because they couldn't get it working.
Yep, or at least that's all I've ever had to do, and I'm running the version of Windows which I'd expect it to have the most issues with (x86-64 Win 7).
Fizban is offline   Reply With Quote
Old 12-14-2010, 02:36 PM   #108
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Re: The mud client poll

In almost all cases, if an application won't run unless its in "admin" mode, its usually due to it installing into "Program Files", and then attempting to write data to/from that location. Simply installing it to someplace else will tend to fix it. There are more than a few I use that still try to do that, and some of them, while they support adding additional locations for files instead of using the defaults, don't make setting that up exactly trivial. In some respects, it was stupid for them to be placing stuff in their own folders anyway imho, kind of like how 100% of all applications "insist" they need to be in the "main" trunk of the "Start" menu, even if it would be more logically to offer "media", or "games", or some sort of sub-subject as an option. Once people get the program working, more or less, and they are ready to package it, things like "Should be store user files here?", and "Are we an idiot for storing the link to the application in the same menu as all 800 other applications the user installed previously?", just never becomes something worth bothering with, or something.

Have to go in once a year and clean up their mess. lol
shadowfyr is offline   Reply With Quote
Old 12-17-2010, 08:07 PM   #109
Zen Clark
New Member
 
Join Date: Nov 2010
Posts: 3
Zen Clark is on a distinguished road
Re: The mud client poll

I use wxMUD and Lyntin, depending on my needs at the moment. Both have nice and clean interfaces, and varying potentials for extending them. I've thought about creating a Lyntin module for the mud I'm working on as a break from the main server coding/building, which has some good potential. I've also messed around with Mudlet before but I don't think I will be switching over to it as my primary client.

wxMUD - a cross-platform graphical MUD client
The Lyntin Agent Framework: Main
Zen Clark is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 01:32 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014