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Old 10-21-2007, 11:08 PM   #1
Duuk
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Haven - Established Mud needs Players!

Haven is a highly detailed, extremely large world with
a very small playerbase. We need more players to grow!

Experience-point system complete with detailed combat
and non-combat skills, highly detailed magic system,
player-run economics and even player-ownable ships!

18 Player Races, 20+ Player Towns, 8 Religions
3 Continents!
4 Planes of existence!

Newbie-friendly but geared towards grown-ups, run by
grown-ups with multiple years of experience.

mud.havenmud.com 4000
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Old 11-04-2007, 05:44 PM   #2
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Re: Haven - Established Mud needs Players!

RECENT FEATURE ADDITION!

Players can now purchase estates in their home towns!
Customizable descriptions!

YAY!
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Old 01-22-2008, 12:22 PM   #3
HavenDuuk
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Re: Haven - Established Mud needs Players!

Just a reminder!

Haven is a highly detailed, extremely large world with
a very small playerbase. We need more players to grow!

Experience-point system complete with detailed combat
and non-combat skills, highly detailed magic system,
player-run economics and even player-ownable ships!

18 Player Races, 20+ Player Towns, 8 Religions
3 Continents!
4 Planes of existence!

Newbie-friendly but geared towards grown-ups, run by
grown-ups with multiple years of experience.

We have a very low playerbase and we deserve better!
Help us player-types, you're our only hope!

telnet://mud.havenmud.com:4000

Recent addition: QUEST SYSTEM!
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Old 01-27-2008, 09:43 PM   #4
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Re: Haven - Established Mud needs Players!

I'm sorry to say that I had a very hard time getting by in Haven. It has a very fine code and lovely lay-out, but it's very different than many MUDs and there isn't a lot of support for total newbies. I consider myself a 'Grown-up' player, and I couldn't understand how I could progress my character or enjoy the MUD. It seems to offer a lot, but it's very difficult to understand how to advance or manage the given quests.
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Old 05-11-2008, 01:47 PM   #5
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Re: Haven - Established Mud needs Players!

Quote:
Originally Posted by Sasca View Post
I'm sorry to say that I had a very hard time getting by in Haven ... and I couldn't understand how I could progress my character or enjoy the MUD. It seems to offer a lot, but it's very difficult to understand how to advance or manage the given quests.
I recently started playing on Haven and thought I'd offer a response to this. Not solely for the OP, but for anyone who might read this and be deterred from trying Haven.

Haven is based on the Nightmare Mud. Nightmare originated out of an older Mud around 93-94 due somewhat to a split in the admin (the others created Pheonix Mud, which is similar in concept).

Haven and Nightmare are based on a skill system. In Nightmare, after playing for a little while as a newbie, you had to choose a class. You would receive a skillset based on the class with 4 primary skills, 4 secondary skills, and 6-8 tertiary skills. Then you had to use those skills to gain experience with them, and you had to advance your primary skills to certain levels to advance character levels - the combination of character levels and skill levels opened up access to various spells and special abilities for characters.

The thing that makes it hard for anyone used to other Muds is that you have to read the descriptions of the rooms you are in. All exits will not be listed and interactable items in room descriptions will not be shown in italics or specail colors.

When you start a character on Haven and choose a race, you'll start in the hometown of that race. You should explore that town, read the room descriptions. You will start at town center, which should have a fountain in it, walk around and when you see 'a building to the south' in a room, you have to 'enter building' to go inside.

You have to talk with NPCs, they will not tell you what they are doing, though some of them will include clues of their function in their descriptions.

If you read the 'help newbie' file in its entirety, you will understand that you have to 'ask NPC to join class' to join classes, which gives you skills, and also from the file, you have to 'ask NPC to teach all spells' to get your spells as well.

After playing for awhile, I found out that you can 'greet NPC' which will cue them to talk about what they can do for you.

Its a very interactive game that requires players to read the descriptions around them.

I love this style of Mud. I'd recommend it for anyone who wants a little more out of their Mud experience. The Nightmare muds encourage RP, which is rare for Muds - I know must of us can go to other Mu*s for RP, but if we're going to Muds, we like the 'game' aspect of them as well.
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Old 06-19-2008, 12:55 PM   #6
Duuk
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Re: Haven - Established Mud needs Players!

As an aside, though Haven is based on the original NightmareIV mudlib, it no longer features the 'use skills to advance the skill' system. I found while running Haven that tended to encourage botting more than playing.

Instead, Haven now uses an XP-point system where you spend these XP to advance your skills. This is all clearly noted in the newbie book (which you must read before fully completing your character, and which is accessable at any time using 'help newbie').

In response though, I have pared down the starting options to only newbie-friendly towns and races. I'm trying to rebuild a player base though, and any criticism is always welcome.

Please, come critisize!
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Old 05-25-2009, 04:12 PM   #7
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Re: Haven - Established Mud needs Players!

It has recently been discovered by one of our players that the world is ROUND! An entirely new continent was discovered!

Please assist our players in exploiting this new development!
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Old 08-14-2011, 01:54 PM   #8
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Re: Haven - Established Mud needs Players!

It's been 2 years since I've posted, but I feel the need to remind you that Haven has recently moved to a new server. With the new power this machine gives us, we need EVEN MORE PLAYERS.

You know you want to.
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Old 08-15-2011, 06:38 AM   #9
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Re: Haven - Established Mud needs Players!

i just thought i'd point something out....

i feel that your problem with getting players mayactually be the combination between a small playerbase and a large world... as i feel this could lead to little or no interaction
just my 2 coppers

it would also help if i was able to connect to the server
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Old 08-15-2011, 04:49 PM   #10
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Re: Haven - Established Mud needs Players!

I'm checking this out now, but just want to say the tms server listing is invalid. it's haven.havenmud.com 4000, for those who are still interested; i'm just creating a ccharacter now. Just thought I'd chime in with that bit of information, as thanks to i3, I know that duuk just switched the server.
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Old 08-16-2011, 11:28 AM   #11
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Re: Haven - Established Mud needs Players!

it was haven.havenmud.com 4000 i was trying to connect to, maybe just a small problem when i was trying, might have been at my end
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