Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register

Reply
 
Thread Tools
Old 10-16-2011, 07:29 AM   #1
Oppositionell
New Member
 
Join Date: Oct 2011
Posts: 1
Oppositionell is on a distinguished road
The algorithms, formulas and statistics

Hi,

I'm halfway through the building of my codebase, and am now considering how the economics, politics, skill system, fight system and the like should work. So I'm wondering what algorithms and formulas govern these things in your mud. Do you have any kind of self-balancing algorithms? Do you govern the amount of money in the system, and if so, how do you decide how much money there should be? What formulas decides how much damage is dealt? And so on and on...

/Oppositionell
Oppositionell is offline   Reply With Quote
Old 10-16-2011, 10:23 AM   #2
dentin
Member
 
Join Date: Apr 2008
Home MUD: Alter Aeon
Posts: 245
dentin is on a distinguished road
Re: The algorithms, formulas and statistics

I wrote up some details on how we do gold balancing on Alter Aeon a year or two ago; the article is at:

Balancing Gold in MMOs | Alter Aeon Gaming Articles

As for the other systems you mentioned, I'd recommend something simple, and for large effect one-shot events, non-binary (smoothly varies from failure to success.)

-dentin

Alter Aeon MUD
http://www.alteraeon.com
dentin is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 09:53 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014