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Old 05-06-2013, 02:14 AM   #1
the_logos
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Achaea's Illustrated World Map

One of our players produced a fantastically detailed map of the known parts of the world of Achaea, at high-resolution. I had it printed and framed on the wall of my office at almost four feet high, and some of the small towns are still almost too small to see. I love this thing!

http://www.achaea.com/sites/achaea.c...20worldmap.jpg


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Old 05-06-2013, 10:37 AM   #2
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Re: Achaea's Illustrated World Map

This looks seriously great, one of the best-looking maps I've ever seen. Do you know what software was used to create it?

The only thing I would tweak is I would make the text a little more contrasty, and would not go down in font size so much, especially if the place named is actually a full-size area.

I'm curious how you're making use of the map. Are you planning to integrate it into your HTML5 client?

A few months back I wrapped our world map in some jQuery SmoothZoom code and I think it really helped make it more functional. I added an area jumper/selector and at some point I want to add a 'click to travel there' capability for when the map is opened in a window inside our web client. Are you thinking along the same lines?
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Old 05-06-2013, 12:07 PM   #3
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Re: Achaea's Illustrated World Map

Quote:
Originally Posted by plamzi View Post
This looks seriously great, one of the best-looking maps I've ever seen. Do you know what software was used to create it?
He just used photoshop, which is impressive. I figured he was using AutoCAD.



Quote:
The only thing I would tweak is I would make the text a little more contrasty, and would not go down in font size so much, especially if the place named is actually a full-size area.
Yeah, the small font sizes are way too small. Even printed at four feet high, I can barely read some of the details.

Quote:
I'm curious how you're making use of the map. Are you planning to integrate it into your HTML5 client?
I'm not sure yet. It's not really useful for world navigation, and we already have node maps in the client. I think what it is useful for is helping anchor the idea in a new player's mind that "This is a world not a chatroom with some game elements."

Since it's mainly ornamental rather than functional, I think the most we'd do with it is stick the map in the map window on client startup and then zoom into the world map to the spot where the player is while fading out to the node-based map.

Quote:
A few months back I wrapped our world map in some jQuery SmoothZoom code and I think it really helped make it more functional. I added an area jumper/selector and at some point I want to add a 'click to travel there' capability for when the map is opened in a window inside our web client. Are you thinking along the same lines?

Nice. I don't know if we'd do click-to-travel there, as you can't freely teleport around our worlds. We're definitely going to add click-to-walk to our node-based map, but I don't think we'd do the same thing on the world map.
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