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Old 01-17-2014, 11:04 PM   #1
ForgottenMUD
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Alliance of small quality MUDs

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Last edited by ForgottenMUD : 05-30-2016 at 04:18 PM.
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Old 01-18-2014, 02:22 PM   #2
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Re: Alliance of small quality MUDs

This is crazy enough that it just might work.

Have you thought about using a portal site like MudPortal? That might really help the barrier to entry for phase 2. I'm not sure if its client supports sounds though.
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Old 01-18-2014, 06:31 PM   #3
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Re: Alliance of small quality MUDs

Quote:
Originally Posted by Ide View Post
Have you thought about using a portal site like MudPortal? That might really help the barrier to entry for phase 2. I'm not sure if its client supports sounds though.
The app assumes an HTML5-capable browser, so adding a sound would be a matter of minutes. There just has to be some general agreement on what events would trigger what sound. After that, someone can write the several lines of code that each participating MUD would need to run on their page.
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Old 01-18-2014, 10:03 PM   #4
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Re: Alliance of small quality MUDs

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Originally Posted by ForgottenMUD View Post
But I'll definitely work on MudPortal. It might take a while though because I'm a big procrastinator when it comes to learning new technologies.
Not much work involved in getting the existing client to play a sound, especially if you are already recognizing it by one of the multiple ways it announces itself. You can do:

Code:
    if (IS_PORTAL(ch))
        send_to_char("\x1b<audio src='app/sound/ding.mp3' autoplay\x1b>\x1b</audio\x1b>", ch);
Just preface < and > characters with ESC (ASCII decimal 27/hex 0x1B/octal 033).

Obviously, you can play your own sounds as long as they are web-accessible. You can even record a sound saying "A new player has logged on to Suchandsuchia".

Also, for just a ding sound, the app will now recognize ASCII decimal 7, the conventional TELNET BEL character.

Last edited by plamzi : 01-18-2014 at 10:13 PM.
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Old 01-19-2014, 11:23 AM   #5
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Re: Alliance of small quality MUDs

Hmm, the two muds I'd have submitted are GateWay and Rocky but GW only sends a msg to all when a NEW player is created. Rocky is totally silent. I guess they are out then?
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Old 01-19-2014, 11:32 AM   #6
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Re: Alliance of small quality MUDs

Quote:
Originally Posted by Tristan1992 View Post
Hmm, the two muds I'd have submitted are GateWay and Rocky but GW only sends a msg to all when a NEW player is created. Rocky is totally silent. I guess they are out then?
I think ForgottenMUD's idea is to sign up admin/coder types who can make the minimal amount of code changes required on the server to alert when a newbie player logs on. A client with audio triggers is not much of a problem, even if it's not web-based.

By the way, this idea is exactly the kind of collaboration I wanted the MUD Portal app to help folks with. A small team of indie devs can be much more effective at free promotional activity than any single admin. I have some ideas in the works about viral means of generating traffic to the MUD Portal site, but I won't lie: my enthusiasm is proportional to how many admins / devs are actually making use of the app.

Last edited by plamzi : 01-19-2014 at 11:38 AM.
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Old 01-19-2014, 09:58 PM   #7
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Re: Alliance of small quality MUDs

Quote:
Originally Posted by ForgottenMUD View Post
I got client-sided sound triggers to work in MudPortal. It took me forever to get started because I put the server/port in the Meta desc instead of the Meta keywords. Consequently, I couldn't get anything to load. I'm apparently not the only one who made that mistake (link).
Either should work now.

Quote:
Originally Posted by ForgottenMUD View Post
I put win as global variable hoping that it doesn't redownload the file each time it plays.
The browser will cache the file after the first load.
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