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Old 01-27-2014, 04:01 AM   #1
d00s
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Question Help us improve the start-up process!

Hi fellow Mudders

I am an immortal on the MUD Deeper Trouble, a Tolkien themed Hack'n'Slash mud.

During the last few months i have worked hard on getting new players to our precious MUD.
The campaigns have been somewhat successful and we have gotten a few new players who have expressed that they love DT.

However! My reason for writing here, is because i have a sense that something in our start-up process might be off.
More than 90% of the new created characters never get past level 1, and nearly 100% of those never even leave the room they spawn in ..


I hope for YOUR help to tell me why! We want to improve and we will listen to any advice we can get.

I can recommend that you read this introduction to our MUD before you log on. This is most likely what the new players will see when they try.

You can write me over PM or answer here. I hope for constructive critisism and answers that will show us which direction to evolve in to become more newbie friendly.

Thanks in advance, to the helpful few who want to spend time on this for us!

-Daeva, Deeper Trouble

INFO
Deeper Trouble Website
Site: deepertrouble.org
Port: 4242
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Old 01-27-2014, 05:04 AM   #2
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Re: Help us improve the start-up process!

PM sent. I believe I have found the issue.

Last edited by ForgottenMUD : 01-27-2014 at 05:10 AM.
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Old 01-27-2014, 05:29 AM   #3
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Re: Help us improve the start-up process!

Thanks alot for your great advice! ..

I will form them all into suggestions for change immediately ..

I would love input from more if possible! .. Anyone who care to spend time on this?

Last edited by d00s : 01-27-2014 at 08:13 AM. Reason: Adding a question
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Old 01-27-2014, 05:21 PM   #4
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Re: Help us improve the start-up process!

Quote:
Originally Posted by d00s View Post
we have gotten a few new players who have expressed that they love DT.
Well, there's MY problem right there! I hate DT's and just seeing that associated with a mud just scares me to pieces. I've noticed a tendency for muds to avoid or soften dts and I'm all for that.

I'm sorry that this probably sounds really rude and facetious, but I'm sure we all have associations that keep us from enjoying something that would otherwise be enjoyable.
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Old 01-28-2014, 03:23 AM   #5
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Re: Help us improve the start-up process!

Quote:
Originally Posted by Parnassus View Post
Well, there's MY problem right there! I hate DT's and just seeing that associated with a mud just scares me to pieces. I've noticed a tendency for muds to avoid or soften dts and I'm all for that.

I'm sorry that this probably sounds really rude and facetious, but I'm sure we all have associations that keep us from enjoying something that would otherwise be enjoyable.

Eh? .. What do you translate DT into?
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Old 01-28-2014, 06:56 AM   #6
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Re: Help us improve the start-up process!

Quote:
Originally Posted by d00s View Post
Eh? .. What do you translate DT into?
He's almost certainly talking about Death Traps, which are commonly abbreviated to "DT". I'd be like reading a post which stated "I am an immortal on the MUD Primal Khaos, a Greek mythology themed Hack'n'Slash mud ... we have gotten a few new players who have expressed that they love PK" and assuming that "PK" stood for Player Killing (which would be unfortunate if you hate Player Killing).

Regarding the original question, it's pretty widely accepted that the vast majority of newbies quit within the first few minutes. It happens everywhere. While that certainly doesn't mean you shouldn't try to improve the newbie experience, it also doesn't necessarily mean you're doing anything wrong.
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Old 01-29-2014, 02:58 AM   #7
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Re: Help us improve the start-up process!

Quote:
Originally Posted by KaVir View Post
He's almost certainly talking about Death Traps, which are commonly abbreviated to "DT". I'd be like reading a post which stated "I am an immortal on the MUD Primal Khaos, a Greek mythology themed Hack'n'Slash mud ... we have gotten a few new players who have expressed that they love PK" and assuming that "PK" stood for Player Killing (which would be unfortunate if you hate Player Killing).

Regarding the original question, it's pretty widely accepted that the vast majority of newbies quit within the first few minutes. It happens everywhere. While that certainly doesn't mean you shouldn't try to improve the newbie experience, it also doesn't necessarily mean you're doing anything wrong.
Right .. so when i say that new players love DT, i obviously meant that they love Deeper Trouble


To your answer to my question:
Well, if that's what i end up with, i guess thats alright.. But even the first login i had who answered me, seemed to have a clear opinion of what we were doing wrong
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Old 02-06-2014, 05:28 PM   #8
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Re: Help us improve the start-up process!

I type in the above site info into my mud client and it said Deeper Trouble - The Second Generation not found
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Old 02-10-2014, 04:12 AM   #9
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Re: Help us improve the start-up process!

Quote:
Originally Posted by Freela View Post
I type in the above site info into my mud client and it said Deeper Trouble - The Second Generation not found
Did you use the info in my initial post?
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Old 02-15-2014, 07:50 PM   #10
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Re: Help us improve the start-up process!

deepertrouble.org port 4242 got it now. Not your fault. Problem was I haven't hit the "New" button in the mudclient before entering your name. For some reason the mudclient absolutely requires I do that
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