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Old 12-30-2005, 12:32 AM   #1
WadeGustafson
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I'm a web designer who is looking to expand my personal resume, while at the same time adding my personal touch to MUD-related websites. Much of my work is pro-bono, providing I have an interest in a proposed project. So, if you have a MUD, and have website for your MUD that just isn't up to par, feel free to look over some of the sites I've created recently and e-mail me if you would like to talk about giving your site a new look.

Recent sites:
www.rpimud.com
www.middle-earth.us/minasmorgul
www.rpimud.com/dead6
www.rpimud.com/wade

I'm new to this forum, so forgive me if this isn't the most appropriate spot to put a post like this.
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Old 12-30-2005, 12:48 AM   #2
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Let me be the first to welcome you, Wade!

Nice to see you here, buddy.



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Old 12-30-2005, 02:55 AM   #3
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And let me be the second!  Nice work indeed... I wish I'd had you on my contact list a few days ago when I started doing the rework on our own site.  Heck, I might -still- plead for assistance!
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Old 12-30-2005, 10:31 PM   #4
WadeGustafson
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Thank you both, and thanks Jason for sending me here to read one of your posts, which made me decide that maybe I could handle being active on two forums after all.

I've received a few e-mails thus far, and always reply to my e-mails (given the chance between RL disasters). So, I'll be getting back to those of you who are interested in working with me within the next couple of days (tops).
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Old 12-31-2005, 08:10 AM   #5
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Some very nice looking sites
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Old 12-31-2005, 08:13 AM   #6
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That's nice work Wade, especially the graphical side of what you do.

I would offer the suggestions that you go for a CSS approach rather than tables, that you lose the cursor thing, that you use a slightly bigger font, but hey, it's all cool, your call . Though I do find it slightly amusing that you have "Iron Realms Entertainment" in your meta =).

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Old 12-31-2005, 12:15 PM   #7
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Quote:
Originally Posted by
Though I do find it slightly amusing that you have "Iron Realms Entertainment" in your meta =).
Damn, how'd I miss that?

But yes, CSS would be a much better approach to tables. Probably a lot easier for you too. Still, the graphics are great
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Old 01-01-2006, 12:48 AM   #8
WadeGustafson
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Happy New Years...

Yes, IRE is in there as DEAD6 is being built upon Rapture, by IRE. Giving credit, where credit is due. Yeah, I need to get into CSS. Never bothered with it, never had the need to use it really as until recently, most of my work has been for personal sites.
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Old 01-01-2006, 04:38 PM   #9
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Quote:
Originally Posted by (WadeGustafson @ Jan. 01 2006,07:48)
Yes, IRE is in there as DEAD6 is being built upon Rapture, by IRE.
An IRE RPI mud?  I thought that idea had been dismissed due to being such a specialised niche market...and a monthly pay-to-play fee also seems to be a big break from the standard IRE model.

And unless I'm misreading it, it seems to be taking the coordinate-based approach to movement rather than room-based, which is rather a surprising risk for a commercial venture to take.

Is the information on the site actually accurate, or did you just throw some random text together to show what the website layout might look like?  And is the mud related to the DEAD6 Diku derivative which is supposed to open on July 1st?
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Old 01-01-2006, 04:52 PM   #10
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AFAIK, Wade and his team are the ones developing DEAD6, the same game as the one in the link you gave, only using IRE's Rapture engine instead of the DIKU derivative. IRE isn't involved in any other way besides providing the codebase.
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Old 01-02-2006, 01:27 AM   #11
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Yup, HaiWolfe is correct.

IRE is NOT involved with the project in any way other than that we are currently working on a proof of concept version of DEAD6 using Rapture prior to licensing the engine and going commercial. The DEAD6 site on Wolfpaw is the old version of the site that I had actually forgotten was there as I had, soon after, switched to another host for our developmental phase. I'll have to bring that one down. The most current site (still under construction) is at www.rpimud.com/dead6.

The information listed on the old site is accurate for the version of DEAD6 that was being built upon the SoI RPIMUD Engine by C. W. McHenry, which was in turn ultimately an expansion of the old Diku code. We were several months into development and decided that we'd like to go commercial with the game. Looking into commercially viable code-bases we decided to develop DEAD6 based on a Rapture foundation.

Yes, the project is VERY unlike the IRE games. We are simply using Rapture for the network code and internal programming ability. Everything else is being coded from scratch to make the commercial version of DEAD6 an RPI. Of course, taking this route pushes back our plans of opening in 2006. You can follow our progress on the website and the RPIMUD.com forums.

In reference to the original posting here, thank you to everyone who has contacted me about doing some webwork for your games. I've had man inquiries and will be deciding which web projects to work on in the next week or so and getting back to you all via email.
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Old 01-24-2006, 10:31 PM   #12
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Really nice stuff. I especially like the images. A definite must for MUD Websites.
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