05-08-2005, 01:45 PM | #1 |
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Join Date: Apr 2002
Location: United Socialist States of America
Home MUD: SmaugMuds.org
Home MUD: Arthmoor MUD Hosting
Posts: 249
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This one seems simple enough - not sure why they chose to just up and change it but they did. In tables.h, at the top end of the file you have this set of declarations:
[code] /* game tables */ extern const struct clan_type clan_table[MAX_CLAN]; extern const struct position_type position_table[]; extern const struct sex_type sex_table[]; extern const struct size_type size_table[]; /* flag tables */ extern const struct flag_type act_flags[]; extern const struct flag_type plr_flags[]; extern const struct flag_type affect_flags[]; extern const struct flag_type off_flags[]; extern const struct flag_type imm_flags[]; extern const struct flag_type form_flags[]; extern const struct flag_type part_flags[]; extern const struct flag_type comm_flags[]; extern const struct flag_type extra_flags[]; extern const struct flag_type wear_flags[]; extern const struct flag_type weapon_flags[]; extern const struct flag_type container_flags[]; extern const struct flag_type portal_flags[]; extern const struct flag_type room_flags[]; extern const struct flag_type exit_flags[]; [/quote] These need to all be moved down to the end of the file, past the last struct that's defined here. Once you've moved them, all is well and your code will once again compile. |
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