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Old 02-14-2016, 05:13 PM   #1
XFNYC
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X-Factor



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The year is 2046. Advancing technology has given us aircars, interactive holodisplays, and medigel. There are over 200,000 mutants in New York City alone.

In the past several decades, public opinion and public policy has turned steadily against mutant-kind. The government's attempt at a mutant spy force went up in flames five years ago after a disaster that destroyed most of Staten Island. Following the death of Charles Xavier last year, the vigilantes known as the X-Men have recently agreed to disband in order to keep Xavier's School - now run by the state - an open haven for adolescent mutants. New York's mutants largely live in the ghettoized Mutant Town, the only place happy to rent to and employ mutants.

This is the world that has helped to form Revelation, the mutant terrorist group that's embraced violence beyond anything the Brotherhood ever caused.

This is the world that has forced mutants from all walks of life together to form X-Factor Solutions, a Mutant Town business that offers whatever mutant services its employees can offer. They'll find your lost car keys... or provide highly-skilled bodyguards. Or anything in between, as long as you're paying.

The world may want to reject them. But that doesn't mean it doesn't /need/ them.

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X-Factor is a second-generation X-Men movieverse game with a cyberpunk feel. We are a single-faction roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.
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Old 02-14-2016, 05:14 PM   #2
XFNYC
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Re: X-Factor



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It's been a rough winter in Mutant Town. Months spent trying to dodge a branch of the mutant-heavy Russian mafia intent on staking out territory in New York ended quite literally in flames - but not before several mutants in the NYPD's Mutant Affairs department lost their jobs after a public outting and any number of Mutant Town residents got caught up in the turf war.

Then a blizzard left most of Mutant Town without power for days.

Spring approaches, though, and surely things will start looking up. With the mafia locked up or chased back underground, business is picking back up for the newly-established X-Factor Solutions, which promises to solve problems big or small. Employees are starting to see real money, and sometimes the jobs are even more interesting than unloading boxes or playing courier.

Of course, sometimes 'interesting' isn't a good thing.

_____________________

X-Factor is a second-generation X-Men movieverse game with a cyberpunk feel. We are a single faction roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.
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Old 09-15-2016, 11:18 AM   #3
XFNYC
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Re: X-Factor



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X-Factor Solutions just celebrated a milestone - an entire year of being open without succumbing to the Russian mob, the mutant terrorist organization Revelation, out-of-control plants, swords and sorcery, an alien invasion, or bankruptcy.

Not that it was ever built to withstand such things. X-Factor was meant to be a mutant temp agency, the sort of place that did odd jobs and provided a little extra cash at a time when finding well-paying work as a mutant presented a challenge.

No plan withstands first contact with the enemy, though, and it turns out that there are still plenty of enemies out there, whether you're a mutant or not. There's all the usual stuff, like restless Friends of Humanity members looking for scapegoats and a community full of people who turn to less savory occupations to make ends meet, but lately in Mutant Town, it's been more.

Lately, the fabric between worlds has started to thin.

The first rift led X-Factor into a cosmic conflict on a galactic scale, tearing apart widely-held beliefs about how Staten Island ended up in rubble six years ago. The second one spilled out into a war-torn fairy tale. Now the government's come knocking, asking the questions that are on everyone's minds:

Two rifts, so close together, so soon?

What's happening to the walls between dimensions?

And is anyone ready to handle it?

__________________________________

X-Factor is a second-generation X-Men movieverse game with a cyberpunk feel set in the year 2046. We are a single faction roleplay-focused game with a friendly atmosphere and a playerbase that loves to hang out and chat. We use Faraday's FS3 system for chargen and combat.
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