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Old 02-06-2010, 02:38 PM   #21
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Name: Richard
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KaVir will become famous soon enoughKaVir will become famous soon enough
Re: Needing direction on starting a MUD

Originally Posted by ArchPrime View Post
Don't be afraid to re-invent the wheel. People do it all the time, and many times, we get better wheels in the process.
Rarely. Far more often the project dies before reaching the point of being playable, and even those muds that do make it usually end up offering nothing they couldn't just have downloaded to start with.

Reinventing the wheel can be fun and satisfying work, but it doesn't ensure a better game. The only thing it guarantees is more work. And depending on your goals, that may be time you could better invest elsewhere in the project.

Originally Posted by ArchPrime View Post
Considering your interests in the commercial side of things, building everything from scratch might be your best bet from a licensing perspective.
There are numerous public codebases that meet the requirements of OSI's Open Source Definition, including some in the public domain. Here's a good place to start: The Sourcery: OpenSourceMuds
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Old 02-08-2010, 01:18 PM   #22
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Re: Needing direction on starting a MUD

I've decided to give NakedMUD a try! Fits alot of what I am looking for.
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