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Old 07-22-2002, 03:03 AM   #21
thelenian
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That's only if you can catch him, identify him, and prove that a crime was committed. You have to provide motive, and you'll need witnesses. Without controls like these, a criminal could just as easily claim that you stole whatever it is that he wanted and have the cops "bust" your face in.
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Old 07-23-2002, 04:30 AM   #22
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Looking at everything said so far...

Is everyone here in agreement that they would like a social system implemented into their games that mirrors any social system ever seen on this planet? The fact is, in an American culture it would be very taboo to do certain things, while completely acceptable to do certain other things. We frown upon and even are angered towards theft, but it's not a big deal. We're horrified by rape, we think making "passes" at women is basically acceptable anywhere but the work place, and we don't mind displaying fabulous sums of wealth in places where there are less fortunate people than us.

All of these things Americans take for granted as true, but is that really how you want to have your mud run as well? And even if you want it to be that way, are your players going to care? I think not.

The internet is a great place to explore oneself simply because it has no boundaries. MUDs are anonymous, and being so, allow a person to go to the depths of moral depravity, and the upper limits of their kindness, love, and generosity, all with almost complete impunity. I WILL kill your character for his/her eq and think nothing of it, because I can. It's that simple. If you send Hassan with a badass scimitar after me and I kill him, then I'm still in the races.

I've seen a lot of posts in the last few months that have focused on the "stupidity" or "nastiness" of pk, CvC, or whatever else you want to call the "bad boy" game play that happens everywhere. Get over it. People want to do that, and they exist everywhere except places that spend an inordinate amount of time keeping them out. If you want to implement and enforce rules, do it with code and as little admin intervention as possible.

People can't argue with the game. They can, however, argue with an individual. If you want to enforce RP as part of CvC/PK, then have wizi'ed admins lying around who sic Hassan and the city guards onto characters who don't explicitly RP their way into a battle and yet manage to end up with someone's corpse and a ton of eq.

The question here isn't why people do this, or what admins should be trying to coddle players into. The question is do you as an admin care that this happens, and if you do, do you have the ability to come up with intelligent, logical ideas that can be implemented into the game with very little difference than before, and yet finally keep the players where they need to be as far as RP and PK.

-Visko
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