Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Players
Click here to Register

Reply
 
Thread Tools
Old 03-03-2006, 01:11 AM   #1
lovechiefs
Member
 
Join Date: Feb 2006
Location: Texas
Posts: 71
lovechiefs is on a distinguished road
Send a message via ICQ to lovechiefs Send a message via AIM to lovechiefs Send a message via MSN to lovechiefs Send a message via Yahoo to lovechiefs
How about adding music and/or sounds to the MUDs?
lovechiefs is offline   Reply With Quote
Old 03-03-2006, 03:39 AM   #2
Anitra
Member
 
Join Date: Sep 2005
Posts: 123
Anitra is on a distinguished road
Anitra is offline   Reply With Quote
Old 03-03-2006, 06:22 AM   #3
Brawndel
Member
 
Join Date: Oct 2005
Posts: 35
Brawndel is on a distinguished road
Brawndel is offline   Reply With Quote
Old 03-03-2006, 08:37 AM   #4
Anitra
Member
 
Join Date: Sep 2005
Posts: 123
Anitra is on a distinguished road
I still think that sounds would be irritating for a majority of the players. One of the Muds I play has sound support for things like pages and there is also a feature called 'metal detector' that will tick when you enter a room with a metal deposit. Since that is selective and  limited and happens very seldom, it works well.

But to have sound effects at every stroke in battle, or happy jingles every time a player levels - ugh! It's bad enough with the visual spam without adding audio spam as well.

But sure, if it is an option that can be toggled on and off and would be off by default, I recognise that it could have advantages for a minority of players.
Anitra is offline   Reply With Quote
Old 03-03-2006, 09:34 AM   #5
Davairus
Member
 
Join Date: Jun 2002
Posts: 159
Davairus is an unknown quantity at this point
There's a command #play in the zmud command list, You can basically download whatever the hell you want, and set a trigger to play it whenever the hell you want.

Example usage:
#trigger {You have died} {#play rraaarghh_delete_delete.wav}
#trigger {You raise a level} {#play hallelujah.wav}

Couldn't find much before my five minute attention span finally gave out, but here's one site you can download a few free ones:
Davairus is offline   Reply With Quote
Old 03-03-2006, 10:03 AM   #6
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
There are lots of things that sounds can be useful for, and as long as you're not forcing people to use it it's a win-win situation.

If it was as useless as you suggest, people wouldn't implement MSP into their codebases, and mud clients wouldn't support sound. But they do.
KaVir is offline   Reply With Quote
Old 03-03-2006, 10:20 AM   #7
Aarn
Member
 
Join Date: Feb 2006
Posts: 44
Aarn is on a distinguished road
As long as sounds are options I think they're cool. I do think it's best left handled client-side though. Maybe if you want sounds for your MUD, offer a zipped up package of the selected wave files, along with the appropriate triggers to put them all in. Then players can download them and set it up if they like.

Me, I usually go for a CD when I'm mudding. Our players hold regular polls to see who listens to what when they play.
Aarn is offline   Reply With Quote
Old 03-03-2006, 04:34 PM   #8
latus
New Member
 
Join Date: Jan 2006
Posts: 6
latus is on a distinguished road
The mud I play has a radio station run by players. It isn't music I would normally listen to, but I often find myself tuning in just because I know a fellow player is choosing the songs.

As -part- of the game, however, it would be annoying to high hell. I rarely have sound on even in normal graphical games, nevermind mud-sounds.
latus is offline   Reply With Quote
Old 03-03-2006, 04:53 PM   #9
Spazmatic
Member
 
Join Date: Mar 2003
Posts: 103
Spazmatic is on a distinguished road
Some games are very sound-dependent (say, Thief, or America's Army). Do you choose not to play said games, play them at a disadvantage without sound, or allow them to be the exception to the rule?
Spazmatic is offline   Reply With Quote
Old 03-03-2006, 08:54 PM   #10
bassy
New Member
 
Join Date: Sep 2002
Location: Ontario, Canada
Posts: 7
bassy is on a distinguished road
Send a message via ICQ to bassy Send a message via AIM to bassy Send a message via MSN to bassy Send a message via Yahoo to bassy
Post

bassy is offline   Reply With Quote
Old 03-03-2006, 09:11 PM   #11
Milawe
Senior Member
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
As long as there's a mute button, I have no problems with sound being added to a client!

I pretty much feel that way on all games with sound.

Btw, bassy, most sound would be downloaded onto your computer and then triggered by the client. It shouldn't slow your connection down at all except for when you first download it!
Milawe is offline   Reply With Quote
Reply


Thread Tools


Music for MUD? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Chiaroscuro theme music on website Brody MUD Announcements 0 08-27-2004 07:31 PM
Inspiring Music Lanthum Tavern of the Blue Hand 3 06-17-2004 07:33 AM
Music CSmith_Fan Tavern of the Blue Hand 14 09-26-2002 12:24 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 10:27 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022