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Old 04-10-2014, 02:07 AM   #21
the_logos
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Re: Starting a Mud without any coding exp.

Hey look at that - did not know about that documentary, thanks! A bunch of folks I know are in it too. Definitely going to watch it.
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Old 04-10-2014, 02:15 AM   #22
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Re: Starting a Mud without any coding exp.

Definitely. Just asking the generic question "How do I make a MUD" is like going up to an architect, having no idea what you're doing, and asking, "How do I make a building?"

My first answer is always, "Learn to code." MUDs are small enterprises. If you can't work on the code yourself, you're probably going to fail. Not as if you're going to have a giant staff to delegate to. I was a liberal arts major in university, and when I wanted to start my first MUD, I taught myself to code. There would be no Iron Realms today had I not done that, as the only person who is going to get your MUD off the ground at the start is you.

If you have done so little research as to have no question more specific than "How do I make a MUD?" then you're just wasting peoples' time.
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