11-09-2006, 07:44 PM | #21 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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I'd certainly consider Guild Wars a mud, and possibly Diablo2 and CounterStrike. However the same argument could be made about most of the big graphical muds - how many of them have a strong administrative presence within the mud? How often does a god appear in World of Warcraft to blast you with lightning because you unfairly killed another player? How many times can I insult someone on EverQuest before one of the staff "silences" me?
Given that I already clarified earlier in the thread that "By "pretty much runs itself" I'm talking specifically about a mud that requires little in the way of an administrative presence within the mud", it seems apparent that the straw-man isn't mine. The opinion I stated was that a well-designed mud can be operated with "little in the way of an administrative presence within the mud". I did not say that such a mud "doesn't include non-development support staff". I am talking about explicitly about the roles of administrative staff within the game itself. |
11-09-2006, 08:49 PM | #22 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Kavir wrote:
<i> However the same argument could be made about most of the big graphical muds - how many of them have a strong administrative presence within the mud? How often does a god appear in World of Warcraft to blast you with lightning because you unfairly killed another player? How many times can I insult someone on EverQuest before one of the staff "silences" me? </i> You do realize that, for instance, World of Warcraft has thousands of non-development support staff working in-world, right? Yes, and I agreed it can be done, providing one of your goals isn't to have many players. --matt |
11-10-2006, 04:21 AM | #23 |
Member
Join Date: Apr 2006
Posts: 42
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11-10-2006, 12:29 PM | #24 |
New Member
Join Date: Aug 2005
Location: VAncouver, BC, CAnada
Posts: 23
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