![]() |
#1 |
Member
|
![]() Since helping Synozeer launch this bad boy, I stopped MUDding in 2002, I shut down ResortMUD in 2006 and last year switched to MMOs. I ran RM for nearly four years because I did not want to shut it down. I think I logged in to it maybe six times in those four years. On the plus side, I am almost a lawyer now, though I am unsure if I will take that extra step to make it official as it will mean another two years of school.
I am surprised to see this web site up, though I have noticed its numbers have dwindled. Votes are fewer and the forum is no longer bustling. Perhaps it is time for TMS to expand in to graphical gaming, such as MMOs... World of Warcraft, Second Life, Star Trek Online, etc... While the MMO topics would be purely player-side, where MUDders can be both owners and players, perhaps it will provide some revitalization to TMS. Just an idea. Ciao! |
![]() |
![]() |
![]() |
#2 |
Moderator
|
Re: Welcome back to me!
Welcome back! Not entirely sure expanding to include MMOs does any favors to the site, as there are already a few well-established MMORPG sites out there. But it's worth thinking about.
|
![]() |
![]() |
![]() |
#3 |
Member
|
![]() It is where I am right now. MMOs and video games. It surely does not need to be as big as the MUD coverage is, but a simple expansion.
|
![]() |
![]() |
![]() |
#4 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Quote:
Graphic games are not nearly the same as text games and both warrant huge seperation in genre. Take a look at this thread for more: http://www.topmudsites.com/forums/ro...ook-movie.html |
|
![]() |
![]() |
![]() |
#5 | |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: Welcome back to me!
Quote:
IMO the main difference between the two lies not in the server, but in the client. With the right client, an LPMud like yours could be played as a 3D graphical MMORPG - some of your players could even be using such a client right now, and you wouldn't even know unless they told you! Likewise, games like WoW and EQ could be played as text-based muds if someone created an appropriate client for them. Many modern mud clients support varying degrees of graphics (as well as sound), and the amount of support seems to be increasing, so I think it's inevitable that we're going to see greater use of graphics in muds. And there isn't really any way you can stop your players from seeing graphics, even if you wanted to, because the graphics are handled at the client end. I wouldn't be at all surprised if some of your players already have energy bars, a mapper, and so on. |
|
![]() |
![]() |
![]() |
#6 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Quote:
Yes, a book can have pictures and a movie can have text (subtitles) but neither overshadows their main genre by utilizing affects of the other genre. A text game relies principaly on descriptive narrative and the player's imagination creates the images. Graphic games rely on graphics, animations, and sound, and the player uses little or no imagination to create images. This is the same as reading a book or watching a movie. The differences are massive and palpable. I think many Graphic Mud players are coming back toward Text for this very reason. NWA has numerous former "WoW" players who disliked that genre for the very reasons in the paragraph above (amongst other things). I started out building a MMO Graphic game prior to NWA and am fully aware that the difference in code are minimal in terms of server connection, input and output, but I speak more of content rather than functionality. |
|
![]() |
![]() |
![]() |
#7 | |||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: Welcome back to me!
Quote:
Quote:
Quote:
Out of curiousity, have you ever asked your players about this? I only recently started asking my players about their client plugins, and was quite surprised - one of them even has a stat bar with a portrait of his character! |
|||
![]() |
![]() |
![]() |
#8 |
Senior Member
Join Date: Jun 2004
Posts: 310
![]() |
Re: Welcome back to me!
I think MUD has become a synonym for a text based multi-user game over the years.
Claiming MUD is an all encompassing term is kind of out there, though it's understandable that Bartle does so for reasons of personal gain as it would make him the granddaddy of modern MMORPGs. A graphical MUD imo is a text game which has additional graphics support. Expanding this site to include graphical games wouldn't do it much good. Small MMOs would easily blow the current leading MUDs out of the top 10 without even trying, not to mention they'd send more traffic to the site than they get out of it, which is probably why Simutronics doesn't use TMS or TMC, or perhaps it's in their best interest if their playerbase doesn't find out about free alternatives. |
![]() |
![]() |
![]() |
#9 | ||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: Welcome back to me!
Quote:
"UO wasn’t inspired solely from the Diku branch of MUD design, the way that most of the other popular MMOs were (EverQuest, for example, was explicitly designed to bring that experience into a 3d world, Brad has said on several occasions)." And this: "The Diku gameplay went on to be the inspiration for EverQuest and World of Warcraft, of course, which is why so many mud vets say that they have played that sort of game to death. Now, was most of this content crap? Yes, undoubtedly. But there were also a lot of really good Dikus, generally heavily customized. The lowering of the barrier to entry here not only created a somewhat horrifying landscape of zombie games shuffling along with the same Midgard starting city and the same bugs, but also essentially birthed the default MMO as we know it today." Quote:
|
||
![]() |
![]() |
![]() |
#10 | ||
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Quote:
Quote:
Anyway, I digress. I think the term MUD is a bad and so is MMORPG, so NWA is planning a global campaign soon that uses neither of these terms in a effort to bring in more people to our community. Hopefully this will build up TMS and TMC and even bring many more players to pther games here. |
||
![]() |
![]() |
![]() |
#11 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Actually I have. I'm old school and use GMUD, but the bulk of our players use CMUD, MUSH, or VipMUD.
|
![]() |
![]() |
![]() |
#12 | ||||
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: Welcome back to me!
Quote:
Quote:
Quote:
Quote:
Personally I'm pretty old school too - I usually just use my cygwin client. But I think it's pretty cool to see the newer generation of player using more advanced clients, and if it makes their experience in my mud more enjoyable then I'm all in favour of it. |
||||
![]() |
![]() |
![]() |
#13 | |||
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Quote:
Quote:
Quote:
|
|||
![]() |
![]() |
![]() |
#14 |
Member
|
Re: Welcome back to me!
I enjoy the fact that when I tell people I started on MUDs and then they ask me what that is. After I tell them, they are awe struck. First, they did not think there was anything before the MMO they are playing. Second, MUDs are derviced from BBS. Just like MMORPGs are derived from MUDs. Just like MMOs are derived from MMORPGs. The point is updating with the times. Not arguing virtue over preference.
|
![]() |
![]() |
![]() |
#15 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,398
![]() ![]() |
Re: Welcome back to me!
Quote:
Awe struck is a good point. |
|
![]() |
![]() |
![]() |
#16 | |
Member
|
![]() I relate it to people who played the original NES/Genesis and learn there was Atari or Collecovision before it.
Quote:
|
|
![]() |
![]() |
![]() |
#17 |
Legend
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
![]() ![]() |
Re: Welcome back to me!
I just checked, and the quote seems to be correct:
Bartle, Richard (2003). Designing Virtual Worlds. New Riders. pp. 9-10, 741. ISBN 0-1310-1816-7. "[pp. 9-10] TinyMUD was deliberately intended to be distanced from the prevailing hack-and-slay AberMUD style, and the "D" in its name was said to stand for "Dimension" (or, occasionally, "Domain") rather than "Dungeon;" this is the ultimate cause of the MUD/MU* distinction that was to arise some years later. [pp. 741] The "D" in MUD stands for "Dungeon" [...] because the version of ZORK Roy played was a Fortran port called DUNGEN." Derived? Not really. CBBS (the first public dial-up BBS) was developed the same year as MUD (1978), but MUD ran on a University network, which was connected to ARPANET (the predecessor of the internet) in 1980. I'm not aware of any BBS muds older than 1989 (Legends of the Red Dragon - if you consider that a mud), and most seem to have started with the release of MajorMUD in 1994. |
![]() |
![]() |
![]() |
#18 | |
Member
|
![]() Well, I got in to MUDs eleven years later. Anywho, in 1978, I was still in diapers. From 1989 to 1993, the only way I was able to access a MUD was via a BBS. Death's Domain and Perilous Realms. I do not miss the Commodore 64 and 1200 baud modem.
Quote:
|
|
![]() |
![]() |
![]() |
#19 |
Member
Join Date: Apr 2008
Home MUD: New Worlds: Ateraan
Home MUD: Threshold RPG
Posts: 47
![]() |
Re: Welcome back to me!
Heh, good to see you around Ntanel!
Kerrida |
![]() |
![]() |
![]() |
#20 |
Member
|
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
|
|