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Old 06-06-2004, 02:33 AM   #1
Splork
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Join Date: Jun 2004
Posts: 36
Splork is on a distinguished road
We have just opened our new web site for SlothMUD III at , I hope you will stop by and check out it. We are one of the oldest and most successful Diku MUDS ever with almost 15 yrs under our belt. I really hope you take the time to give us a shot....

As well, one of our main coders has taken Wintin 95 to the next level and is developing Wintin.Net. It is now in its 5th beta version.

The first version of Wintin, Wintin 95, was a port of the Unix Tintin++ Mud Client, with a Windows graphical interface. Wintin.Net is a new version, completely rewritten. The main improvements are in the following areas:

Terminal Emulation

User Interface

Connection Handler

Script Management

Improved Syntax

Modular Design

Terminal Emulation
Wintin.Net uses a port of the PuTTY code: PuTTY is a powerful and well established Open Source telnet client. Terminal emulation is much improved over Wintin 95, colours are configurable and there is support for Telnet Proxies. (Note: Wintin.Net does not use the cryptographic code referred to on the PuTTY site and its use is therefore not restricted by cryptographic laws).

User Interface
The windowing system uses the Magic code library and is more flexible and robust. There is a new visual script manager, providing better views of defined script commands, and more powerful editing functionality.

Connection Handler
The new Connection Handler makes it easy to remember your muds and characters, connect to them, log in automatically and reconnect if the connection drops.

Script Management
Improved script management provides more intuitive saving and loading of scripts, allows you to associate scripts with particular muds or characters, and to group commands in order to keep them together logically, and to enable and disable logical blocks. You can also maintain notes on groups, and import and export them, making it easier to share scripts with your friends.

Improved Syntax
Several commands have been improved to provide easier syntax: for example #capture allows you to specify a command trigger, and #action has a 'one shot' mode. Overall script parsing has been cleaned up, making it easier to write complex aliases and actions.

Modular Design
The overall architecture of Wintin.Net is based on the SharpDevelop core. It is modular, meaning that additional functionality can be added easily without the need to disturb or recompile the main program.

It also has a help file on how to write addins which is very helpful in taking your gaming experience to the next level.



Also, feel free to stop by SlothMUD III at slothmud.org 6101 and check out one of the oldest and most successful Diku MUDS. TMC reviewed our MUD a little over a year ago, since then we have made numerous changes in an attempt to make our game that much better.

Thanks for your time,

Splork
Creator
SlothMUD III
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