Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > MUD Coding
Click here to Register

Reply
 
Thread Tools
Old 01-28-2009, 02:52 PM   #21
scandum
Senior Member
 
Join Date: Jun 2004
Posts: 315
scandum will become famous soon enough
Re: What Happened to Player Owned Housing?

One large advantage that hasn't been discussed so far is that housing makes a great money sink. On my own mud players had a percentage (set by their clan leader) of their looting money taken from them that went into the clan coffer, which in turn would be used to pay for rent and fees when using the olc engine to create / edit content.

A top 20 most expensive homes list is likely to generate some additional spending.
scandum is offline   Reply With Quote
Old 01-29-2009, 12:40 AM   #22
Pymeus
Member
 
Join Date: Oct 2008
Home MUD: tharel.net
Posts: 36
Pymeus is on a distinguished road
Re: What Happened to Player Owned Housing?

We solve the junk issue by having save pits instead of save rooms. You can buy permanent fixtures for any part of your house, like furniture, portals, fountains, and various tools, but any loot you want to store has to go in a special container that gets saved across reboots and crashes.

As far as poor quality, house building/alteration is carried out by staff members for exactly that reason. We want our players to exercise their creativity, so mainly we weed out spelling/grammar issues and the really major thematic conflicts. Players can and do get pretty creative with their houses. Town houses are somewhat restricted by the fact that they're in a city, but the manor houses granted to mid-tier nobles can be put almost anywhere and be almost anything; it need not resemble a house at all. Some are valleys, some are labyrinths, one is a tree, and there used to be a ship out by the coast.
Pymeus is offline   Reply With Quote
Old 05-19-2010, 07:52 PM   #23
dasy2k1
New Member
 
Join Date: May 2009
Home MUD: New Worlds
Posts: 20
dasy2k1 is on a distinguished road
Re: What Happened to Player Owned Housing?

NWA now has player housing, at the moment has to be buillt by staff but after that its modified by a merchant.

hopefully soon merchants will be able to build houses as with ships too,
dasy2k1 is offline   Reply With Quote
Old 09-18-2010, 12:05 AM   #24
plamzi
Senior Member
 
Join Date: Nov 2009
Home MUD: bedlam.mudportal.com:9000
Home MUD: www.mudportal.com
Posts: 292
plamzi is on a distinguished road
Re: What Happened to Player Owned Housing?

It looks like player-owned houses are alive and well..., in the MU* world.

Houses were one of the first things I added when I took over as dev. I'm moving in the direction Lasher described - costly house expansions including storage rooms, in-house pets etc. - but I'm not planning to allow custom room descriptions (think MySpace). Hardly anyone reads room descriptions in my game but I still don't want the English language butchered on my watch.

Instead, I allow players to tell me what kind of atmosphere they want for their house or storage room, and I work with that. One neat thing with my MUD is the graphical iPhone client selects a background based on the room name. So if they tell me they want a castle on a lake, I just need to put 'lake' in the name of one room, 'castle' in the next.

Hmm, I should charge extra for lakeviews...
plamzi is offline   Reply With Quote
Old 09-18-2010, 06:03 AM   #25
atltais
New Member
 
Join Date: Mar 2009
Home MUD: Star Conquest
Posts: 10
atltais is on a distinguished road
Re: What Happened to Player Owned Housing?

On Star Conquest, there are apartments, custom homes, and we're working on rolling out player-owned semi-permanent space structures. Plus, starships are also player-owned and consist of multiple rooms.

Player housing and so on is also very much alive and well on HellMOO, with player apartments/houses generally having protection from the police (and in situations like when you're logged off), but still vulnerable to anyone who is motivated enough.
atltais is offline   Reply With Quote
Old 09-18-2010, 03:18 PM   #26
DonathinFrye
Senior Member
 
Join Date: Dec 2005
Name: Donathin Frye
Location: Columbus, OH
Home MUD: Optional Realities
Home MUD: Atonement RPI
Home MUD: Project Redshift
Posts: 510
DonathinFrye is on a distinguished road
Send a message via AIM to DonathinFrye
Re: What Happened to Player Owned Housing?

Guild Wars is an MMO that still has its own for of Housing. It has a fairly impressive island/merchant/npc system. Supposedly, Guild Wars II will improve upon the system vastly, as well.

RPIs tend to have player-Housing, of course. You need somewhere to hang your hat.
DonathinFrye is offline   Reply With Quote
Reply


Thread Tools


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 10:17 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022