|10-27-2015, 01:34 PM||#1|
Join Date: Apr 2010
Lands of Aethar - End Game Rich MUD
Lands of Aethar SMAUG MUD
aethar.divineright.org port: 6565
The Lands of Aethar is looking for players to fill out the ranks of the Kingdoms and
tackle the end game content we have been furiously putting in over the past 6 months.
We have a loyal player base, but would love to have you join us!
Probably one of the favorite features that current players have is the extremely responsive
immortal staff. We are putting in content on an almost weekly basis and all bugs
are addressed ASAP, usually same day if possible. If something goes wrong, or a mob is
broken, you don't hear, "too bad for you." We will take care of you, reimburse you,
fix the mob, anything it takes to make it right and make Aethar a place you love.
What we have to offer:
- Fast leveling to max level, triple class system. The classes are well balanced,
each with a self heal, a one round lag attack, a 1.5 round lag attack, a damage of
time attack along with utility skills/spells. Each class has its own flavor, but
the blueprint the classes have creates a huge number of viable triple class options.
- Abilities. These are extra stats that are innate based on your class choice and can
be gained on equipment. They increase your healing/tanking/damage output. Each attack
is based on a set of abilities, so players can focus on certain attacks or healing skills.
- Multiple tiers of gear obtained by defeating increasingly difficult MOBs.
- High-level combat is fast-paced and difficult with the threat of death very real.
- Weekly lockout areas (RAIDS). This is something new we have been putting in. Right now
there are two of these weekly runs that have 7 bosses and a weekly quest.
The players schedule to group up for these runs once a week and it's really
been bringing the player's together. These fights are not just tank and spank
type bosses. They have multiple mechanics. A few examples, one of them opens a
gateway to corners in a tower and enters them. You have a couple rounds to get
through the gateway or it closes and cuts you in half. Another takes control of
one of the players and explodes area damage across the room. And yet another
charges up a heal and the players have to shield the heal or a large portion of
the bosses health is restored.
- Professions. Each player can choose one of five professions. Crafted items are very
unique and are meant to help running MOBs faster or easier. For example, one of the
engineering items is an item that repairs your group's equipment, one of the tailoring
items is a shirt that summons other friendly group-mates to your location, and one
of the enchanting items resurrects a dead group member in or out of combat.
- Huge quest lines. Each quest has a unique and interesting reward such as new spells,
personalized mounts, focus points (like a talent point system), new commands, etc.
- Daily quests. There are 6 daily quests offering a wide range of currency rewards.
The daily quests range from exploration, kill quests, item quests, and a new escort
- Town Factions. There are three towns that offer a faction. To gain faction each town
asks for different actions ranging from gathering supplies, destroying dragon eggs,
killing invaders, aiding injured citizens, closing gates, etc. Rewards are always
items that give abilities.
- Player ran shops. Players can purchase their own shops and list any items for
a range of different currencies.
- Castles. Players can purchase castles that are fully customizable in layout,
descriptions, and even storage rooms.
This is by no means a full list of features. This game is flat out fun, and if you
give it a try you'll love it.
|10-28-2015, 02:44 AM||#2|
Join Date: Dec 2012
Re: Lands of Aethar - End Game Rich MUD
What's the point of triple experience? Why not just have every new character start at level 100?
Are the quests and faction events all Fedex quests?
Is there any RP?
|10-29-2015, 11:37 AM||#3|
Join Date: Apr 2010
Re: Lands of Aethar - End Game Rich MUD
Thanks for the questions!
We have a triple class system. You still must level each class to 50, and then remort to your next desired class. There are no experience bonuses, but leveling is quite fast and is meant to get you familiar with some of the areas and commands. RP is encouraged, but not required, and we have had immortal ran quests that reward RP.
The quests vary WIDELY in content. The are as follows and I will try to give a quick description for each:
Current in game quests
*Class quests are two week long epic quests involving exploration, killing difficult MOBs, solving puzzles, etc.*
Cleric - Start at Sumaron in The Keep of Mahn-Tor.
Templar/Monk - Start at Grand Templar in Dwarven Catacombs.
Warrior Classes - Start at Gorak in The Keep of Mahn-Tor.
Mage Classes - Start at Grand Mistress in High Tower of Sorcery.
Vampire/Werewolf - Start at Dracula in Transylvania.
Druid/Bard - Start at Nasturn in The Keep of Mahn-Tor.
Thief/Assassin - Start at the Thief Guildmaster in New Thalos.
*These quests are one time epic quests ranging from 5-12 days in length and rewards vary. Some reward
new commands, new skills, focus points, unique items such as personal mounts, etc. *
The Oath of Legends - Start at a Monument in Dwarven Catacombs.
Dave the Bard - Start at Dave the bard in Miden'nir.
Adventure of a Lifetime - Start in the Bedlam park.
Down in a Blaze of Glory - Start at the Master in Land of the Fire Newts.
Learning to be a Cowboy - Start at stablehand in Stonehenge Manor.
The Warmth Within - Start at potion shop in Bedlam when level 50.
Seven Parts of Focus - Start at Euron in Bedlam
Archer Focus - Start in Dojo area. Must complete Seven Parts of Focus first.
Relic of Indomitable Defense - Start at a hermit's pet.
Orun - Daily Treasure Quest (In Bedlam) *Return requested item*
Goldmoon - Daily Kill Quest (East of Bedlam) *Kill requested MOB*
Marco Polo - Daily Exploration Quest (In Bedlam) *Find 5 notes scattered across the lands*
Faolin - Daily Exploration Quest (In Bedlam) *Find a scattered item*
Coulin - Daily Dig Quest (In Bedlam) *Dig up a scattered item*
*This one is unique. You escort a group of refugees across Aethar, defending them from attacks
and gathering food and water for them as you go. *
Riverwind - Daily Escort Quest (East of Bedlam)
*These reward badges and a torch that increase with power as your faction increases.*
*Lonia faction involves gathering requested items for the town*
Visit Lonia to start gaining Lonian Faction Points.
*Florin faction involves killing invading rats and aiding wounded citizens*
Visit Florin to start gaining Florin Faction Points.
* Solace faction involves killing invading dragons, killing the dragon king when he pops up,
destroying eggs, and locking a gate if it opens. *
Visit Solace to start gaining Solace Faction Points.
*At your farm you can grow crops and use the crop harvest to feed animals that also grow. Once
they mature, you can slaughter them and get farm currency which buys valuable rewards.*
Head all east of Bedlam to start working on building your own Farm!
*This quest requires a group to complete and involves killing 40 of the toughest MOBs in the game
Upon completion you get to choose a weapon hilt that you attach to any weapon to increase its hp,
mana, damage roll, or to add DPS ability (which increases your damage over time damage.)
Weapon Hilts - Visit the swordsmith in the Dragonwing Sea.