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Old 09-27-2007, 12:35 PM   #1
Caius
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Join Date: Oct 2004
Home MUD: Star Wars: Chronicles
Posts: 7
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Star Wars: Chronicles seeks new staff members

SWC is a MUD under development, and therefore not open for players. We focus on
providing rich, open-ended gameplay, with emphasis on roleplaying.

The MUD started out as a stock SWRiP a few years back, but has since taken a
very different direction from its roots. Nevertheless the administration tools
should feel familiar to anyone experienced with the SWR or Smaug codebases.

As we're planning to open within a few months, we are now looking for more
people to help us getting the game ready for launch. We are in particular
looking for area builders, but other positions are available depending on your
level of experience. More details can be found on our website (see below).
Note that we don't require you to have prior experience in area building,
as long as you can write proper English, and are prepared to learn.

Some of our developments over SWRiP includes, but not limited to:

* Space system
Based on the Space v2 code by Yerok G'Nik (copyright 2004). It has been
developed further since January 2006 and is today one of the most detailed
space systems on any MUD.

* Regions
Acts as private subsections within a room. You can stand/sit/rest/sleep
at/on/under/etc a region, and talk privately with others in the same region,
or to the entire room if needed. This system was inspired by various MUSH type games.

* Emotes based on keywords
Rather than echoing a simple line of text to the room, this system will allow
you to reference characters and objects. It works hand in hand with the
introduction system, such that referencing a person will be displayed to others
however they know said person.

* Plot-driven quest system
Completing quests can unlock new areas, make mobs interact differently, or give access to new quests.

* Crafting system
As detailed or superficial as you want to go. This system is scheduled for
further development.

* Wounds
Instead of hit points we use a wound system. They vary in severity, and death
occurs when the wounds becomes too grievious. Wounds can bleed and get
infected, and they can be treated to speed up recovery.

* Combat
Hit locations, several combat messages per weapon type, combat ranges, attack modes, and more.

* Professions
Inspired by the SWG pre-CU character system, you can customize your character with multiple professions.
Be a jack-of-all-trades, or be a specialist. It's all up to you. You can even change professions during the lifetime of your
character if you want.

* Factions
Characters can be members of multiple factions at once. There are also
NPC factions.

Any interested parties can:
Visit our website:
and leave a message in the forum.
Log on to the MUD: swchronicles.com port 4000
Send me an email: caius(at)swchronicles(dot)com
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