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#1 |
Senior Member
Join Date: Feb 2006
Location: Seattle
Posts: 361
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The new DIKU?
Raph Koster's new venture has announced its platform:
Basically a 'make your own MMO' in five minutes. Thought some of you might like to see that (if you haven't yet, I imagine Matt might have already). |
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#2 |
Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 358
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Re: The new DIKU?
It's also been reported on by the BBC .
It'll be interesting to try it out and see how things work. They could be on to something which blasts open the MMO world to new ideas, but then the cynical part of me thinks if MMO developers wanted new ideas they could have just spent some time studying the great MUD games out there... |
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#3 |
Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 357
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Re: The new DIKU?
Haven't read the article yet so maybe it already says this, but my first thought at reading the site is that they're aiming much bigger than MMOs. Instead of "check out my myspace/facebook page" the next generation of internet users could be likely to say "check out my metaplace".
Be interesting to learn more about what their business model is, running ads in/on the games that are made, selling additional tools as optional extras, etc. |
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#4 |
Legend
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Re: The new DIKU?
w00t for this thread. Thanks, Ide! (And sorry for duplicating the other one. I'll see to its demise.)
I am interested in tinkering - already applied for the alpha! |
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#5 |
Member
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Re: The new DIKU?
Site is down.
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#6 |
Member
Join Date: Sep 2004
Posts: 156
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![]() If Raph Koster is involved, count me in. *races over*
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#7 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: The new DIKU?
I know a fair number of MMO developers (and we're developing one ourself) and there is no shortage of ideas, at all. Quite the opposite. The trouble is that ideas are cheap and easy. Everyone's got tons of them.
Executing on those ideas such that the result is a product profitable enough to be worth the money+risk is the hard part. --matt |
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#8 |
Senior Member
Join Date: Oct 2002
Name: Chris
Location: Wolverhampton, UK
Posts: 358
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Re: The new DIKU?
Which is exactly the problem. No-one wants to risk trying something new in case they don't make any money, so we get a bunch of WoW clones. Hopefully this will provide a way for MMO developers to track what is popular in the online community using it that doesn't currently feature in MMOs, and add it with less risk. They can even develop the idea in their own Metaplace free of charge (if I read this right) and see what kind of feedback it gets with no initial cost outlay at all except their time.
Good things all round I reckon! |
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#9 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: The new DIKU?
I'm not sure that's fair to say either. If you look at the most popular MMOs in the world, most of them are not WoW clones, actually. Look at like Club Penguin, Habbo, Runescape (the latter two predate WoW by years), Maple Story, Webkinz, Audition, and so on. MTV (who is pumping half a billion into online games) has released six MMOs in the last couple of years, none of which are anything like WoW.
Metaplace may indeed allow developers to prototype more quickly and might even be good enough to build full-on commercial MMOs in. Raph's company is working on implementing their first "worldy" MMO using Metaplace, for instance. I suspect the devil is in the details here though and until a lot of devs start using it's kind of hard to judge to what extent it'll be useful. The idea itself is freaking cool but see above..... --matt P.S. What's really amazing is that Areae/Raph did this in a year, on a relatively small team. Last edited by the_logos : 09-19-2007 at 08:51 PM. |
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#10 |
Senior Member
Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: The new DIKU?
Rather than starting a totally new thread, poking the necro stick at this one. A new interview is up where Metaplace gets explained in more detail -- this is a good one to get an idea of what this thing actually is all about:
I have to admit it's starting to sound pretty damn cool. What are people's opinions on Lua? |
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#11 |
New Member
Join Date: Mar 2005
Home MUD: LegendMUD
Posts: 28
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Re: The new DIKU?
Raph's always got some great ideas for gaming. I definitely jumped up and signed in for being a tester as I usually do with his projects.
I love when he does interviews. He gives us free pr! ![]() |
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#12 |
Member
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Re: The new DIKU?
And Metaplace is closing down...
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#13 |
Legend
Join Date: Sep 2002
Location: Mill Valley, California
Posts: 2,305
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Re: The new DIKU?
Just to clarify, that's Metaplace-the-product not Metaplace-the-company (formerly known as Areae).
--matt |
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#14 |
Member
Join Date: Jul 2008
Name: Matt
Posts: 141
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Re: The new DIKU?
Yeah I'm sure they aren't going to just blow off all that tech; they had some pretty nifty Flash stuff going on there. It's a shame to see it go but I'm not entirely surprised. It always felt like a bit of an uneasy mix of game creation and social networking to me.
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#15 |
Administrator
Join Date: May 2005
Name: Derek
Location: Orlando
Posts: 357
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Re: The new DIKU?
Was it ever really given a full chance? If it wasn't for this site I'd have never heard of it and I think I'm quite far above average on the measure of "interested in virtual worlds".
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#16 |
Member
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Re: The new DIKU?
Since apparently the link wants you to login, here's the email I got:
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