Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register

Reply
 
Thread Tools
Old 07-30-2012, 01:47 PM   #61
swampdog
Member
 
Join Date: Jul 2010
Posts: 31
swampdog is on a distinguished road
Re: Can MUDs implement range/distance?

I think this is a fine idea and I know the blind community is interested in mud/mooing, which is why I post on audiogames here and there (well like twice). I don't want you to think I'm against ideas along these lines or anything, I'm just not going to be able to do anything about them. I think the upper limit that I perceive is because you would need a lot of specialized advertising and outreach to get anywhere with it.
swampdog is offline   Reply With Quote
Old 08-15-2012, 01:18 PM   #62
Guardian
New Member
 
Join Date: Aug 2012
Home MUD: moo.sindome.org:5555
Posts: 16
Guardian is on a distinguished road
Re: Can MUDs implement range/distance?

The problem here I think is you're trying to get too specific and concrete for the medium.

Think about pen and paper RPGs with ranged weapons - say, Cyberpunk 2020 or Shadowrun or Heavy Gear. Would you guys *really* break out slide rules, maps and miniatures for every single encounter?

Text gaming, just like text fiction requires a certain level of imagination and therefore is at least partially abstract. I've always been under the impression that's why people enjoyed text games when graphical alternatives exist.

So it's perfectly fine to abstract ranged combat within a given room - for instance, if you're on a street that's comprised of a number of consecutive rooms you don't need exact measurements for each room. You can have range modifiers stored on weapons, and affected by combat stances. For example, if one combatant is taking an aggressive stance it can be assumed he's trying to close in, whereas one taking a defensive stance is likely increasing or maintaining range. You just need to take the current total range value into account when one of the players tries to disarm or tackle or whatever else you have in your combat system.

On the MOO I GM on, that's how ranged combat works - we have ranged sniping with max range/damage dropoff values stored in props on the weapon, modified by weapon mods (a sawn-off rifle will have very different accuracy/range capabilities than one with an extended barrel installed) and the ammunition type (likewise, a 9x19mm carbine will not compare favourably to a 7.62x54R sniper rifle). This runs off a dynamic 3D space system that's also used for roof-running, falling, paragliding and flight.

We also *do* have movement speed - it's modified by movement mode and fatigue or if you're in a vehicle, your driving speed, skill, and aftermarket upgrades installed in the vehicle. This does use a lot of floats rather than integers though, since any time value is in seconds.

It looks something like this:

You get down on the ground and remove the lens caps from your Norinco Type 79X sniper rifle. Flicking off the safety, you aim it in the direction of Fuller Street.

From your perch, you can see:

Fuller Street
The familiar crunch of glass and garbage beneath your feet is almost drowned out by the cacophony emanating from the establishment to the south. A flashing, neon light above the door proclaims [The Black Drome Bar] in gaudy red letters. People of all shapes and sizes seem to gather outside the place, the thick crowd moving slowly. To the north, an ancient radiation sign hangs from the doorway, [The Fallout Shop] spray painted across it. Through the bulletproof windows you can make out a strange mixture of wartime propaganda and electronics. A Chex Taxi C305 is parked here. The walls have been daubed with colorful graffiti. The dim light from above does little to penetrate the heavy fog that has settled here.

Pimps and hustlers loiter in doorways, hollering sales pitches into the hubbub of the passing crowds. A helmeted tall pimp is a massive figure, standing here quietly. Berenike is pacing back and forth, shouting that this is SNAKE turf. Bhamini is shouting that this is SNAKE turf.

You carefully begin to line up the crosshairs on Berenike while slowing your breathing and steadying your hand.
You brace yourself, and slowly squeeze the trigger...
The Norinco Type 79X sniper rifle bucks hard against you as a shot rings out!

Looking through your scope, you see it was a hit!

You engage the safety on your Norinco Type 79X sniper rifle and replace the lense caps on the scope. Being careful not to bang it, you carefully stand up.



One NPC was hurt in the making of this log. I'm pretty sure he's going to bleed out any minute now...
Guardian is offline   Reply With Quote
Reply


Thread Tools


Can MUDs implement range/distance? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Old muds makila Tavern of the Blue Hand 13 06-08-2012 05:13 AM
Looking for RP MUDs Almondine War Advertising for Players 13 10-22-2005 02:07 PM
how to implement a class? UnKnOwN1205 MUD Coding 2 01-03-2005 07:09 PM
Top 20 muds Cayn Tavern of the Blue Hand 141 08-25-2004 12:30 PM
Any Muds? Asalyt Advertising for Players 6 03-10-2004 09:10 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 02:14 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022