Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Tavern of the Blue Hand
Click here to Register

Reply
 
Thread Tools
Old 05-13-2010, 08:41 PM   #61
silvarilon
Member
 
Join Date: Dec 2009
Posts: 144
silvarilon is on a distinguished road
Re: Lack of race originality?

... in your game.

In another game, it may be an entirely different sort of creature or race.
In various versions of D&D the doppelganger is a creature that can take the form of a humanoid, and mimic them very well. When not disguised they look like this:

Since so many of the games seem to be based on the standard D&D races and settings, it doesn't seem unexpected to see the doppelganger appear as a race in at least some games.

Much like the above discussion about barrow-wights vs wights and whether they are undead or just creepy people that hang out in graveyards. Is it a creature from beyond the grave that feeds on life, or is it a wannabe goth kid? Depends on the story you're telling and the mythology you're following.
silvarilon is offline   Reply With Quote
Old 05-13-2010, 08:57 PM   #62
Javen
New Member
 
Join Date: Nov 2004
Name: Tyler
Location: Oregon
Home MUD: http://www.wakemud.com
Posts: 13
Javen is on a distinguished road
Send a message via AIM to Javen
Lightbulb Re: Lack of race originality?

At Wake, a highly customized ROM mud, several years in the making, one of you earliest goals was to create a unique set of playable races that took a differant path than that of traditional muds, but we still wanted players to be able to relate and retain some of their favorite races they have grown to enjoy. This is what we came up with:

Human
Average in height and stature, humans represent the middle ground in all aspects of the world. Varied in both government and religion, it is hard to not find a niche in human society, and their adaptability and durability lets them pursue any profession. After centuries as nomads and bandits, most of the humans settled down, developing towns and kingdoms and eventually even dominions over the land. While they may not offer anything special upfront, a human child is a blank canvas who could become a great leader or a nefarious outcast. Physically, humans can be frail and skinny, or thick and muscular, short, medium, or tall. Their skin ranges from ghostly pale to the darkest chocolate, and blonde, brown, red or black hair usually. But with humans, there are always many exceptions.

Algid
Algid are on average taller than humans, but not by much.Their skin tone ranges from a translucent white to dusky blue, on a lean body. Their body chemistry allows them to survive in extremely cold conditions, but also makes it impossible for them to survive in the heat. Algid are brutal and warlike, but live by a strict code of honor that forces them to respect those that have bested them in combat. Their society prevents the existence of frail or handicapped life, as any weakness is exploited in combat, of which all Algid live by. Most Algid choose a life as a warrior of some form, there are those who devote themselves to the pursuit of magical and divine powers, as they have realised in recent years, the importance of mystical support.

Daurin
Daurin were once the slaves of a much younger, naive Quolin nation, and the rebellion and exodus of the Daurin have left much tension between the two races. They are slightly taller than humans, with slender bodies and elegant faces distantly similar to the Quolin. Their skin is usually tanned, except for those from a few remote tribes. Daurin are not as slim as Quolin, instead having bodies with lean, tight muscles, or voluptuous, graceful bodies, varying between tribes. Most notable of their features are their pointed ears, which extend several inches perpendicular to their heads, and their glowing, bright eyes. Out of religion and physical limitations, Daurin cannot practice magic, instead resorting to powers of their own design which repel and destroy mana. Few Daurin are antimages, as most apply themselves to more physical, and profitable jobs. Though they are not war mongers, many hire themselves out as mercenaries whose only allegiance is the loose one that binds all Daurin together which has been forged by many centuries of hardship.

Quolin
Quolin are an amphibious race possessing great intelligence and magical affinity. Physically similar to the daurin though their skin has a bluish tint. The other distinguishing features are their ears, whichare pointed and broad, and gills on their necks, which look like faint ridges when closed in the air. Their hair is most commonly blond, white, gray or blue, but browns are possible, though very rare. Their eyes are common colors, brown, black, blue, and green, but silvers and golds are seen sometimes. The Quolin are very noble, being one of the oldest races, they have much knowledge of the world, and a grasp of holy and magical power unlike any other. They are peaceful and have a great love of the world, but are not unwilling to defend themselves should a threat present itself.

Dwarf

Dwarves are a stout, enduring race that has changed almost as much as humans over the centuries. Only the tallest of dwarves come up to a human's chest in height, but their stocky bodies are much stronger than a human, giving them exceptional strength and stamina. They look like short humans, except that their features are more rounded. Their eyes are only naturally brown or black, and on a rare occasion, green, which is considered a mark of an outsider. Their hair is thick and curly, and of some shade of brown, but the most distinguishing feature is their large beards, which are worn as a symbol of pride and prestige. Dwarves are no longer the dutiful miners they once were, instead focusing on their exceptional minds, which has turned them into a formidable race of inventors and politicians. Though small enclaves of traditional dwarves are found remotly. They have a strong political and economic tie to the Daurin, but are more free to join other nations than their desert companions.

Ogre
Ogres have grown much since their days of living in filth and blindly raiding and pillaging. The tallest, most massive of all the sentient, ogres are commonly more than a foot taller than even a vithe. Their skin is a greenish gray, and thick and rough like a hide. Hair on their head and bodies ranges from ash gray, to a green tinted black, turning more mossy green as they age. The range of colors their eyes can be seems random, red, green, blue, gray, black purple, and yellow. Their are very muscular and strong, but have a tendency to retain fat more than a human, giving them a bulky appearance. Ogres live in tribes scattered throughout the forests and badlands, all loosely allied, with an ever changing leader. They are intelligent enough to wield magic, though it is very uncommon, as most pursue a life as a fighter, shaman or necromancer.

Vithe

Vithe are the most noticeable of the races, not only for their tall stature, but also that their bodies bristle with thick spikes. Their skin is some tone of brown or beige, and their hair is either black, or sandy blond. They lack irises, instead, their entire eye is colored either red or black. Spines and spikes sprout from many places in their body, fortunately in such a way that it is very hard for a vithe to stab themself. The spikes can either be thin and short, or long and thick, and are extensions of their natural bones, which have the same iron like strength. Their bodies are muscular and have abnormally high regenerative abilities. They are tribal and xenophobic, magic and agility have almost no meaning to them. Instead, they practice brute force and druidic or shamanistic religion.



We are quite proud of our race creations, and we would hope that you can come experience our mud for its unique world, come visit us at.

port: 2177
Javen is offline   Reply With Quote
Reply


Thread Tools


Lack of race originality? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Lack of creativity in races. Ilkidarios Tavern of the Blue Hand 24 09-13-2006 07:58 PM
Looking for Originality Poesje Newbie Help 14 03-31-2005 12:43 PM
Race Restring Verboden Faction MUD Coding 7 01-08-2003 01:00 AM
Favourite race? Santrilla Tavern of the Blue Hand 9 09-29-2002 12:45 AM
It's a race! It's a race! Enzo Tavern of the Blue Hand 15 08-24-2002 10:03 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 04:46 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022