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Old 03-27-2006, 01:13 AM   #21
SirTank
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I'm replying here, but please don't take this as a personal response, just more thought in general about the type of reply you posted. I'm not starting a flame war here about what you think vs what others think, I just want more input....

Yeah I agree, but I was not soley proposing that kind of advertising scheme. There are many other ways to advertise with minor sales effort, simplistic delivery, and no-nonsense tracking othat than, what I assume, is your one minded post about having the user forced to bear some external information outside of the game. I was not targeting porn sites or gambling halls or other mortgage lenders and all that other penny banner advertiment programs. Try to think outside of the computer box. In the real world there are real businesses who sell real things who aren't so much interested in generating virtual coins to spend on products.

Say for example if you are a SW MUD. There are tons of places that sell merchandise and tons of artifacts. It would be quite simple to setup virtual shops in your MUD where players would be forced to frequent due to gameplay. These would serve as advertisements and you would gather money on an annual or semi-annual basis. It won't be tens of thousands as I clearly stated in my previous post. But $50, $100 to some players who are the best or who do certain quests is better than getting no money at all, no??

I spend a ****ton of time coding new skills and features for my MUD for the players, I don't do it for the money. I assume most of us here are like me, since most of the muds here are completely free to play in it's entirety, as in free to achieve the most powerful status in the game. So why would one not spend some time drumming up revenue? If ti increases gameplay as much as a new skill, why not?

I would think that players might like to also be able to aquire real cash besides virtual items, but my questions IS ..and focus on this one instead of trying to tell me how it just doesn't work, is what are players willing to put up with? And thats directed at players, not GMs, because honestly we all don't know ####. It's a simple emic vs edic perspective.

Tank
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Old 03-27-2006, 01:24 AM   #22
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Ok. I look forward to the announcement that Medieval Times is regularly paying people to play out of advertising revenue derived from in-game advertisements.

--matt
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Old 03-27-2006, 04:08 AM   #23
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A more viable solution for pay-for-perks muds might be to "pay" the players with whatever currency is normally purchased for cash. Assuming this special currency was transferrable, the player could then sell it to other players for real cash if they wished, but otherwise it would be rather like paying people in gift vouchers - the "money" has to be funnelled back into your game.
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Old 03-27-2006, 04:13 AM   #24
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Yep. We've done that for years. Paying in virtual currency avoids all sorts of problems. That's easy though. You can just pay someone in gold or whatever your in-game currency is. It has value whether you sell it for cash or not. The point was that the potential advertising revenue to be gained from a few hundred (or even a few thousand) players is trivial and not worth either the set-up cost or the friction costs that I can see. We'd be doing it if I thought it was.

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Old 03-27-2006, 05:09 AM   #25
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Really? What sort of advertising do you pay them for? Banner clicks? Bringing new players into the game? Something else?
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Old 03-27-2006, 12:35 PM   #26
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Old 08-07-2006, 11:29 PM   #27
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I play avalaon legends where I pay a bit under 30 bucks a month for unlimitted play. I'm a working adult ant thats a pretty cheap hobby. A skii ticket costs over $40 a day , I don't want to think about the cost of owning a boat etc. A theater ticke would be $60.

I dont' particularly like the idea of pay for perks in that the money starts shaping the play. I could see paying for perks in terms of coding help or trouble shooting that was parrellel to things earned with in world accomplishments or achievments. Maybe the quid pro quo wouldn't be exactly spelled out, but I'd pay more to have a new pair of skiis, why not offsett some internal costs for coding in a some new terain squares in a region where my in game efforts had allowed me to conquer.

Now, if you had a bigger game with hunderds of players I could see like offering to pay someone elses subscrition for a few months for their help or something.

One thing I dislike is spending my recreation time helping new players. Some of it is necesarry for political well being of cities in Avalon and general Role playying experience yet, I should think that the people running the games should find a way to waive fees or reward the folks that spend their time doing what I regard as tedious but which is vital to having a good game experience. Sort of like paid moderators on some chat boards during the bubble years?
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Old 08-07-2006, 11:45 PM   #28
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I guess this thread is an ok place.

With all the skilled programmers playing games like avalon and with their efforts put into optomizing the fighting interface in zmud etc, it occured to me that a Mud like game that could interface with other web sites and somehow drive traffic might be a thought.

I might not be able to express it, but lets say the items and attributes are run and arbitrated by a given mud, but the "rooms" or perhaps *some* rooms were web based where mud content could reside via rss or something on a html php web url (and ip address) and so like you might take the fiight via a path or entries and exits to a Vacation rental spot, or a myspace page or a clothing store.

Now I use dual screen s at 1600 x 1200 a page with a 200 by 200 pixel mud content box or something would be legible and I coudl still have room for my zmud to be up as well as any editor I might be using for "real life work" while I had the mud up and playing .. grin I like to blend reality and fantasy.

Basically, the idea might be to reward folks for creating content in game, and both they and you would profit from traffic in their pages and pointers from thier pages to other pages the mud operator might have. We're talking page rank, and google adword income etc.
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