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Old 05-28-2012, 03:16 PM   #1
blackmojo
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hunting

is the hunt skill a common thing in muds ?


You pick up the trail.
The trail to your prey leads east. It is poor


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Old 05-28-2012, 03:35 PM   #2
Ghostcat
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Re: hunting

Pretty common, yep.
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Old 05-29-2012, 05:05 AM   #3
KaVir
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Re: hunting

Pretty common, and also very quick and easy to implement, although some muds use "track" to provide information while "hunt" automatically chases the target. I created my own solution for GodWars back in 1995, inspired by an even older public snippet, and I've seen a number of other versions floating around over the years. from 1993 that was recently cleaned up, if you're looking for something to get you started.
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Old 05-29-2012, 01:26 PM   #4
blackmojo
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Re: hunting

ya legend mud does not have the auto function ,but i've made triggers for that so its not so bad and legend has a locate spell that tells you a room name . if you can't cast spells you can buy a wand at a shop that has like 5 or 6 uses

Last edited by blackmojo : 05-29-2012 at 01:50 PM.
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Old 06-05-2012, 02:35 PM   #5
Achon
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Re: hunting

So, does the game have to record the track targets entire path (through room exits)?

Or, store their [the targets] last exit in the room structure somewhere, with perhaps a set limit on how many individual tracks can be stored in each room?

What are the common methods to implement this?



Nevermind, I see the . Wouldn't a tree be better than a hash table here?

Last edited by Achon : 06-05-2012 at 02:57 PM.
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