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#61 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
This is a good point. I created this thread in the hopes that something positive would come from it by getting some input from veterans of MUDs I thought we were losing from the community. I actually thought there was a change in the attitude of those who cling to the term RPI and perhaps I could learn something from the group. I was wrong and have only found that the same attitudes exist. Lesson learned. Good luck in your endeavors.
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#62 | |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Veterans of Roleplay Intensive MUDs
Quote:
I wrote for small parts of Atonement RPI when they were just about to go into pre-Alpha, and I was given very little information about the storyline itself. I was just given a lot of details about what I was specifically writing. I definitely understood that our parts were segregated pretty heavily in order to preserve that lack of information and mystery. I was very intrigued by this way of story-building and have always been very interested in the way Atonement was presented. It seemed out of the norm and actually pretty newbie friendly. Everyone goes in with an equal lack of information which seems to even the playing field. Ultimately, and I could be very wrong here, I think that we're ignoring the biggest factor in why older muds in general (RPI, RPE, Hack n Slask, etc.) have seen a decline in playerbase is because our playerbase is getting older. As the playerbase gets older, a lot of people disappear for no reason other than real life gets in the way big time. And when real life comes knocking in a serious way, things that we once loved a great deal begin to show their flaws, and a lot of us remember the glory days of when we could play without many distractions and when the headaches were worth it. I know that as I get older and more responsibilities get shoveled onto my shoulders, I'm less patient with anything I do for entertainment. When movies suck, I'm more ready to leave. When games suck, I give them less of a chance. RPIs are already extremely demanding environments, and perhaps, when you have less time to play and less time to be immersed because your boss is screaming in your ear (as opposed to hanging out in a computer lab until 5 am), that one dude going OOC is about 1000% times more annoying than he used to be. Many of the established RPIs out there are pretty old, so I would assume the playerbase has been around for nearly as long. Just a thought that has nothing to do with game design or a degradation in the community. |
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#63 | |
Member
Join Date: Apr 2003
Posts: 227
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Absolutely. Sorry for interrupting. As you were. Last edited by Fifi : 09-11-2010 at 10:18 AM. |
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#64 | |
Member
Join Date: Apr 2003
Posts: 227
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Re: Veterans of Roleplay Intensive MUDs
Quote:
You're not really a big fan of RPI's are you? Did it really not occurr to you that soliciting opinions with people who left because they were unhappy was slanted to show RPI's in the worst possible light? |
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#65 | |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Honestly, the stuff that came up is just general arguments over game design issues. You just have a lot of people convinced that they are right because they have seen specific mechanics work on specific games. Again, it boils down to an argument about the quality of RP to be found on certain games, and that's always personal. ![]() |
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#66 |
Member
Join Date: Apr 2003
Posts: 227
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Re: Veterans of Roleplay Intensive MUDs
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#67 |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Veterans of Roleplay Intensive MUDs
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#68 |
Member
Join Date: Apr 2003
Posts: 227
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Re: Veterans of Roleplay Intensive MUDs
I don't think saying that all the open RPI's now suck and have declined is fighting the good fight.
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#69 |
Senior Member
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Re: Veterans of Roleplay Intensive MUDs
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#70 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Whether I believe Armeggedon or Shadows of Isildor completely blow or not is irrellevant. But consider this: I have recommended both of those games to other players seeking such. I have also recommended numerous game genres not like NWA for those who seek these genres. Can you say the same of these folks? Not bloody likely. |
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#71 | |
Senior Member
Join Date: Apr 2002
Location: New England
Posts: 843
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Your point was to get your name, and therefore the name of your game, on each of the "most recent posts" lists on the main page of TMS. This is what you do every 10 days or so, it's a pattern that regular viewers don't fail to notice. You're not fooling anyone. |
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#72 | |
Member
Join Date: Apr 2003
Posts: 227
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Re: Veterans of Roleplay Intensive MUDs
Quote:
That said, this particular thread began to imply that RPI's were in a decline. And when people pointed out that the statements made were opinions not facts they were told they were in the wrong thread. That's an issue. |
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#73 |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
I understand this point but do not see it at NWA. If anything our playerbase (a roleplay enforced game or RPE) is growing not shrinking.
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#74 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Oh incidentally, I post probably about every other day or so. Where have you been? Last edited by Newworlds : 09-11-2010 at 04:42 PM. |
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#75 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
Quote:
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#76 | |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Just last year, we found out that one of our players who had not been logging on had been killed in the war. Threshold alone has suffered the loss of several players to death. When you've been around long enough, you lose dedicated players in the oddest, and sometimes worst, ways. Perhaps games are loser their players to crappy game design or administrative changes. I don't know. I just think the pressures of "growing up" can cause players to be less patient with a game. ![]() |
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#77 | |
Legend
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,393
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Re: Veterans of Roleplay Intensive MUDs
Quote:
How cool is it though to say your game has been around since last century. ![]() |
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#78 |
Senior Member
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Re: Veterans of Roleplay Intensive MUDs
It's unfortunate that these threads always turn into this. There are some inciteful posts here, and some that should be forgotten.
A) To Prof: You and I just have different generations of opinion on how to re-create a vital RPI and maintain a high quality of roleplay. Anyone who knows me knows that story and roleplay are not to be compromised for marketing reasons, in my opinion. I can accept our difference of opinions, and hope that your game is successful when it releases. B) To TH and NW: There's no need to bash difference of opinions on game-design elements such as whether or not to have an OOC chat channel in-or-out of client. It's obvious that the players who frequent RPIs tend to like this approach to design, for whatever the reason may be. I can accept that it's a clear distinction from your style of RP-Game and mine. C) To Everyone: Chill out a bit, okay? Do folks not realize that most players/admins from both genres of RP-MUDs see each other in -exactly- the same way? RPI players are less outspoken on these forums, generally, but they still feel the same way. Personally, making blanket statements about another genre of players/admins for either side is just a complete let-down; I respect logic and reason. That's all that I can say about that. |
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#79 | |
Senior Member
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Hopefully, you didn't take what I said as some sort of "your opinion doesn't matter here" just because your game is newer. I was just thinking it may be why you had not encountered as much of the whole "real life just gets in the way" thing yet though I'm sure that you've seen some already. Games like NWA, Atonement RPI, and Maiden Desmodus show me on a daily basis that the mudding world isn't dying and that new games can have great success. It gives me hope that any new games we come up with will be worth making because there are players still looking for good games and fun worlds. ![]() Last edited by Milawe : 09-11-2010 at 07:06 PM. Reason: Forgot something. |
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#80 | ||
Legend
Join Date: Apr 2002
Home MUD: Threshold RPG
Posts: 1,242
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Re: Veterans of Roleplay Intensive MUDs
Quote:
Given the above fact, my *OPINION* is that having them in game serves as a pressure valve to partially address the need while keeping it under some degree of enforcement/reasonableness. It also helps keep people immersed in the game since they aren't tabbing out and getting so distracted by their out-of-client chatter that they completely miss what is going on IC. People who choose to design, make, or play muds without them are not making a dumb, bad, or inferior choice. Quote:
![]() Laying absolute claim to the acronym RPI is already a hotly contested debate. But you certainly can't also lay claim to the phrase "roleplay intensive" for Armageddon Style MUDs. |
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