|03-20-2017, 08:26 PM||#1|
Join Date: Sep 2002
Location: Mill Valley, California
IRE hiring PAID producer for Aetolia
Ever thought you might have what it takes to run a commercial MUD? Here's your chance!
We're looking to bring on a new Producer for Aetolia, our second-oldest MUD. In this position you would be almost entirely responsible for operating Aetolia, and would be about 95% free to run it as you judge best, though if you're not working hard, you're not going to be able to do a good job. There's always some cooperation on certain things with the rest of Iron Realms but that's mostly around things like our Nexus client, monthly coordinated promotions, and some common backend systems involving things like real-money payments.
You'd be managing a few other staff, between full-time and part-time, as well as community volunteers ala most MUDs. You'd be the visible face of the MUD to the players, and so you'll need to have thick skin and not mind or, ideally, enjoy communicating with your players.
This is a good position for someone who wants to devote themselves to MUDs professionally.
The ideal Producer for Aetolia (we don't expect to find a perfect candidate though, to be clear) would:
• Be currently running a significant MUD with 30+ players simultaneously online at peak. We realize this narrows the field a lot, so this is really more of a shoot-for-the-moon situation. As before, we don't expect to find the perfect candidate, and this is quite possibly the criteria we'll have to compromise on, a lot. If you don't run a MUD, you'll definitely need to be someone who is into MUDs. If you stopped playing or working on them years ago, we're not interested, sorry.
Minimally, you're going to need to have substantial experience being part of an admin team on a MUD with players, whether commercial or non-commercial.
• Be a fan of MUDs. That doesn't mean you played them for 2 months six years ago.
• Be a coder. You do not need to be an expert – Aetolia has and will continue to have dedicated coding staff – but a producer who isn't comfortable coding is a hobbled producer. You don't need to be an engineer on the level Google hires, but you do need to be familiar with and decent at programming in vaguely C-like languages.
• Be a creative and disciplined thinker. You will be the chief creative force in the continued development of Aetolia. Your ability to create game design systems – not simply spew out ideas, which literally anybody can do – is crucial to your ability to do this job well. If you make it to the final round of interviews, you'll be given a game design test that'll require you (not on the spot) to design a system with goal X and attributes X, Y, and Z.
• Be a people person. Haha, I get it, we're MUDers and sit behind a wall of text. But this does matter, as it does with any position where you're managing other human beings.
• Be self-motivated. This is literally the opposite of a job where you'd be micromanaged. You'll be asked to do things occasionally, like create small routines on Aetolia that are required for a new feature for our Nexus client or something similar, but if you're the kind of person who likes to be given a list of stuff and then work through that list, this is not the position for you. Almost all of the time, you'll be determining who, including yourself, works on what, as well as whatever that ‘what' is. You'll also be working from home, as Iron Realms has no central office. As a result, we don't care where you live, and we won't be telling you what hours you have to work - though we expect you to work hard. We have a weekly all-hands meeting on Slack once a week, but that's typically the only mandated from Iron Realms management in terms of ‘be here now.'
• Be willing to devote yourself to this. This one's non-negotiable. This needs to be the focus of your professional life. There's no way you can do it while having a full-time job or while going to school full-time. In the case of part-time positions or part-time school, it's potentially possible, but that's not a plus from our perspective.
• Be familiar with Aetolia or even other IRE MUDs. This would be great, but it's definitely not a firm requirement. It would make the ramp-up period much shorter though.
Compensation is based on the candidate and their qualifications here, but were you to get the position, expect around $36k base with bonuses based on game performance. Realistically, this is probably not a great position for someone living in a high-cost area like Manhattan, San Francisco, or London, but for someone in an area without that kind of crazy cost-of-living who loves MUDs, it could be a really good long-term.
If you think you might be able a good candidate:
Send an email to firstname.lastname@example.org with the subject line “Aetolia Producer”. And seriously, if you can't get this right, we just delete your email, because come on, what the sh**?! Here is a smiley face to make my profanity seem more acceptable.
The email should include:
1. Your name.
2. Where you live (city, country).
3. Your resume.
4. What's your MUD experience (if not in your resume), as a player and/or as an admin. This is really important. If you don't have a good answer here, it's not worth applying. We only hire people who are actively into MUDs.
5. What's your coding experience, if not included in your resume?
6. What experience do you have designing game systems (if not in your resume).
7. Why do you want to be Aetolia's producer?
8. Tell us anything else that you think would make us feel like you're someone we could turn Aetolia over to.