Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Promotions and Events > Advertising for Players
Click here to Register

Reply
 
Thread Tools
Old 05-31-2002, 08:09 PM   #1
ReTak
New Member
 
Join Date: May 2002
Posts: 9
ReTak is on a distinguished road
alright, I think we can brag that we have the most advanced vampire code out there for a smaug based mud. Yet, I have not seen all of the muds and wish to know what muds have advanced vampire coding. it is possible to be born a vampire upon creation, 1 in 10 vampires will also be born a master vampire with the abbility to "bite" and create other vampires. there is a whole vampire society (or will be once we have the correct ammount of players *grins*) with different families and a whole lot of cool stuff, stop in and check it out, we'll need the bloodsuckers and those who like to play with high "stakes" who wish to go up against them.(yeah, I know, bad pun) we are pretty stable yet have the occasinal crash, we are still in beta testing and need beta testers. so, stop on by, ravenguard.pc.ashlandfiber.net port 4000 and say hello.

see ya soon
ReTak is offline   Reply With Quote
Old 06-03-2002, 10:57 AM   #2
Amnon
Member
 
Join Date: May 2002
Posts: 140
Amnon is on a distinguished road
The stock Ack!Mud codebase has vampires... With vampire families, vampire skills, the ability to embrace others, societies... Only difference is that you can't be born a vampire. It adds a little color to the game.

And that's all stock - think of the other Ack's out there... Too bad there are only 10, and not all of them are even active :P
Amnon is offline   Reply With Quote
Old 06-03-2002, 12:17 PM   #3
KaVir
Legend
 
KaVir's Avatar
 
Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
KaVir will become famous soon enoughKaVir will become famous soon enough
So does stock Envy and stock GodWars. However I think he was referring only to Smaug muds.
KaVir is offline   Reply With Quote
Old 06-03-2002, 12:36 PM   #4
Dulan
Senior Member
 
Join Date: Apr 2002
Posts: 354
Dulan is on a distinguished road
Send a message via ICQ to Dulan
That count is incorrect. At the very least, I know I am developing a closed concept ACK! MUD at the moment, a friend is developing another ACK! MUD, and an acquaintance is developing yet another. Anyone who tries to really develop an ACK! is....well, stupid if they try to get players before they work out all the bugs due to Zencode. (Even Unifex cowered at the sight of that fscking code.)

-D
Dulan is offline   Reply With Quote
Old 06-04-2002, 02:27 AM   #5
Amnon
Member
 
Join Date: May 2002
Posts: 140
Amnon is on a distinguished road
Lightbulb

Amnon is offline   Reply With Quote
Old 06-04-2002, 03:01 AM   #6
Dulan
Senior Member
 
Join Date: Apr 2002
Posts: 354
Dulan is on a distinguished road
Send a message via ICQ to Dulan
That statement is based on a logical fallacy. I chose ACK! because it was the least used and developed code that I have seen to date. I could have started with a MUSH, a LPMUD, a ROM, or a GW. It would not have mattered. Untill I get around to writing sockets and fully designing my new base, I am merely developing a concept Diku codebase. ACK! was chosen, again, because it was the least used codebase I know of.

As for the rest - I will let Unifex give his input there. My comments on that subject will be very derogatory and inflammatory.

-D
Dulan is offline   Reply With Quote
Old 06-04-2002, 03:34 AM   #7
Orion Elder
Senior Member
 
Join Date: Apr 2002
Posts: 346
Orion Elder is on a distinguished road
About vampires. My codebase has Stalkers (super powered hunters that have the ability to kill vampires and werewolves) that gain certain skills upon reaching age 21. Those stalkers are born randomly into the population.

We also have vampires. Vampires are blood suckers that burn in light, have special abilities and powers, and are born from a blood ritual performed by Draconians. The blood of the draconian is put into a flask, which upon drinking it will kill the drinker. They will then become a vampire. If staked with a wooden stake they will get wood poisoning. If they die with wood poisoning, they revert to a normal person. Vampires are also naturally evil (though they can be good), charismatic, and intelligent.

Werewolves work more or less the same way, only they come from a blood ritual of Nephilim. Silver stakes and silver poisoning, and they are naturally good (though they can be evil, tough, and wise.

We have groups built around the specific purpose of furthering their cause (Darklings, which include Stalkers, Vampires, and Werewolves are built around one group, while Darklin hunters are built around another ... Stalkers are the only Darkling that can't be detected, so they can be in either group).

Upon becoming a darkling you assume any innate skills, spells, strengths and weaknesses they may have. Darklings (aside from Stalkers) are innately weakened by blessed weapons and are stronger against dark weapons. There is a good bit more, but I'd be here typing all night if I tried to put it all down.
Orion Elder is offline   Reply With Quote
Reply


Thread Tools


please read, looking for feedback - Similar Threads
Thread Thread Starter Forum Replies Last Post
DESIGN: Dragons (hoping for feedback) KaVir Advanced MUD Concepts 23 12-19-2006 07:22 PM
Please don't read me about Realms of Discordia :P Aidan_RoD Advertising for Players 0 12-18-2006 09:58 AM
please read eeizbee Advertising for Players 2 06-01-2006 04:35 PM
Looking for feedback on new site layout Jaewyn MUD and RPG Webmasters 1 08-24-2004 09:04 AM
The funniest log you will EVER read... Terloch Tavern of the Blue Hand 9 07-25-2004 01:37 PM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 06:58 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2022