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Old 10-11-2002, 04:28 PM   #21
Santrilla
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Aye, the Realms aint so newbie friendly post-shattering. That ferret is a biatch, unless you're a half-orc warrior.

Even so, though, half the fun is the challenge. Otherwise they'd sell 'insta-XP' tablets in the marketplace, so people wouldn't even have to work for it. You'd end up with a MUD where people simulated floating alone in an endless void, because actually doing anything is far too much effort.

Still, newbies do give the BEST quotes. They're good for something.
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Old 10-11-2002, 08:18 PM   #22
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This is hilarious. Lazy? Work? We are talking games no? Now the powerplayers aren't satisfied unless everyone else is too?
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Old 10-16-2002, 03:52 PM   #23
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Yeah, it's a game, but it's supposed to be a challenging game. All I'm saying is that a lot of whiny newbies simply can't handle a little challenge and would prefer things to be easy for them. Of course, there's nothing more offputting than an over-complicated MUD, but then having a really easy MUD is just dull. It's like playing Snakes and Ladders with no snakes.
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Old 10-16-2002, 05:40 PM   #24
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Quote:
Originally Posted by
Yeah, it's a game, but it's supposed to be a challenging game.
Okay, my mistake, I thought it was supposed to be a roleplaying game.

Just being a smarty-pants to make a point. What the game is "supposed" to be matters very little. Different people enjoy rp games for different reasons. I personally go through stages emphasising different aspects of the game at different times. I can go months without making any effort to advance my character, then go months doing nothing but advancing my character. The only aspect I make any effort to keep consistant is my character's personality.

Challenging is different things to different people and some people aren't at all interested in being "challenged". They just want to relax and have fun. I don't see why that should be a problem for anyone else.
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Old 10-16-2002, 06:11 PM   #25
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Originally Posted by
This is hilarious. Lazy? Work? We are talking games no? Now the powerplayers aren't satisfied unless everyone else is too?
Calm down, Seraphina, the entire thread is supposed to be a joke. This is the Mud Humour section, no?
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Old 10-16-2002, 06:59 PM   #26
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Originally Posted by
Calm down, Seraphina, the entire thread is supposed to be a joke. This is the Mud Humour section, no?
Umm, Molly, you didn't get the joke? <tickle> That's okay you are not alone. I didn't see anything particularly humorous about a number of posts in this thread. If you reread the thread I think you will note a number of serious criticisms and a number of serious replies.

I really do find it hilariously funny that on a board about roleplaying games so much stress is placed on powergaming. You don't see any irony there?
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Old 10-16-2002, 07:23 PM   #27
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Seraphina, this isn't a board about roleplaying games - it's a board about muds.

However as someone who also plays roleplaying games, I'd like to point out that within such games "challenge" certainly is a very important factor.  I don't think my players would enjoy the game half as much if they didn't have to think, and didn't have any chance of dying.

I would say that the same applies to most muds as well.
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Old 10-16-2002, 07:37 PM   #28
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Quote:
Originally Posted by
Seraphina, this isn't a board about roleplaying games - it's a board about muds.
Good point

Quote:
Originally Posted by
However as someone who also plays roleplaying games, I'd like to point out that within such games "challenge" certainly is a very important factor.
To a lot of people yes, but to widely varying degrees and not to everyone. To some people "challenge" equals advancement, to others, it means knowing a ton of people, to others it is creating a complex believable character. Some people don't want challenge at all, they just want to relax and socialize.

Quote:
Originally Posted by
I don't think my players would enjoy the game half as much if they didn't have to think, and didn't have any chance of dying.
I agree that is the case for the majority of customers, but it is very hard to find the sweet spot between challenging enough and so challenging it becomes a bore. That sweet spot differs between people.

In any case, although the thread started out humorously, it still sends the underlying message that one isn't "playing the game right" if one just wants to sit around and chat. It further suggests that some players are bothered by those who like to just stay in one spot.

That really does tickle my funny bone. If I am off exploring or killing nasty critters how does it affect my game play that some other character is sitting around in town chatting? Even if every time I sign on, and every time I pass by that room, the same individual is just sitting there. So what? If that genuinely bothers anyone even mildly all I can do is laugh and say, get a life!
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