Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > Mud Development and Administration > Advanced MUD Concepts
Click here to Register

Reply
 
Thread Tools
Old 10-01-2002, 03:29 PM   #1
Muerte
Member
 
Join Date: May 2002
Posts: 34
Muerte is on a distinguished road
Arrow

After a few other forum threads, I'm trying to get a round about idea of peoples ideas on permadeath. This includes negatives, benefits, ideals and the like.

Right now the pointers we're going by is this:

1) PK will be "open" after 1st level and 25 hours logged.

2) Leveling is slow and hard (twink block)

3) If you do PK someone there are consequences.

4) There is resurrection, reincarnation, raising the dead.

5) 1st level characters won't DIE permanantly.

6) 2-5 level Have a number of free deaths = to thier constitution.

7) When you die, and are brought back by any means, you lose 1 FULL level.

8) If you are back to first level, due to deaths, and die and are brought back, you lose 1 point of constitution permanently. (So yes, a 1st level player CAN permadeath, but only if he's been past first level).

9) 5 level gap of PK, need to be within 5 levels of eachother.

I think that sums up the total of information we've been working on lately over the postings and ideas from the other boards.

What's your input?
Muerte is offline   Reply With Quote
Old 10-01-2002, 04:08 PM   #2
Alexei
New Member
 
Join Date: Jun 2002
Posts: 20
Alexei is on a distinguished road
TopMudSites.

Last edited by Alexei : 11-17-2014 at 10:20 AM. Reason: Clarification.
Alexei is offline   Reply With Quote
Old 10-06-2002, 03:42 AM   #3
smadronia
Member
 
Join Date: Apr 2002
Location: Coeur d'Alene, ID
Posts: 65
smadronia is on a distinguished road
Send a message via ICQ to smadronia
I tend to agree with Alexei, that doesn't sound like permdeath to me. It really sounds like "If you die it's gonna suck, so we suggest you don't do it very often."

One thing you didn't touch on, and I'm curious about, is what happens after level 5? Or, does your mud only have 5 levels and it's hard to level? I'm taking a stab that after level 5 it is true perm death.

My personal feelings after reading your list of objectives is that is sounds good to have harsh penalties for dying, but I'm not big on the open pk idea. By having open pk you are keeping a lot of people who don't want to participate in pk off your mud. Perhaps the ability to choose to pk after 25 hours would be something to consider, that way people who don't want to pk, or wh oaren't sure can enjoy the mud as well.
smadronia is offline   Reply With Quote
Old 10-06-2002, 12:21 PM   #4
Muerte
Member
 
Join Date: May 2002
Posts: 34
Muerte is on a distinguished road
Quote:
Originally Posted by (smadronia @ Oct. 06 2002,02:42 am)
One thing you didn't touch on, and I'm curious about, is what happens after level 5? Or, does your mud only have 5 levels and it's hard to level? I'm taking a stab that after level 5 it is true perm death.

By having open pk you are keeping a lot of people who don't want to participate in pk off your mud. Perhaps the ability to choose to pk after 25 hours would be something to consider, that way people who don't want to pk, or wh oaren't sure can enjoy the mud as well.
After 5th level, or after you used all your FREE deaths between 2-5th, you lose a level every time you die, until you're first, then if you die on first it drops constitution every time.

I may adjust this to the old rules, of losing a con everytime you are brought back instead of a level or both. Because you are right about it not really being permadeath.  The old rules, you are permanently dead once your con is down to 0. You are permanently dead.

The open PK, is something they will just have to deal with. I'm making a D&D Mud, and death happens, people will kill people, etc.  It'll keep the non-pk RPer's away, or it will make them more flexible.  I want life to mean something, and if you can chose not to PK, you can basically chose not to die. and that makes life meaningless like every other mud.
Muerte is offline   Reply With Quote
Old 10-06-2002, 12:32 PM   #5
Muerte
Member
 
Join Date: May 2002
Posts: 34
Muerte is on a distinguished road
8 pm-->
Quote:
Originally Posted by (Alexei @ Oct. 01 2002,3[img
http://www.topmudsites.com/iB_html/non-cgi/emoticons/wow.gif[/img]8 pm)]Where I come from, Permadeath means that you only get one shot at life. If you're dead, you're dead. As soon as you have all the fancy resurrections and reincarnations, its not Permadeath anymore.

Things you could use are:

Player Based Law - The players can hunt down pkers.
NPC Based Law - If you kill someone, you will automatically be added to the 'criminal' list and NPC guards will attack you.
Slower Killing - Make sure PKers cant kill people in one/two hits.

Alexei Brakov
Permadeath is dying permanently. Not always dying permanantly after your FIRST death, but the possibility of. I agree the system with 3e isn't all that great and the odds of dying permanetly are almost nil. That's why I may go back to the old way. Also remember that not everytime you die will you be able to pay, have someone around, or be able to be brought back to life.

The consequences i was talking about is the suggestions you have. Player Based Law - Paladins, Clerics, etc.  NPC Based Law - Guards, NPC Paladins, other organizations. The murderer will be flagged and align changed as they murder. Slow killing isn't an option. Not going to decrease someones skills and stuff because they chose to kill.

I guess I should have covered that on consequences. There is also Bounty, where people will have prices put on thier head by people and NPC's alike.
Muerte is offline   Reply With Quote
Old 10-06-2002, 01:01 PM   #6
CSmith_Fan
Member
 
Join Date: Sep 2002
Location: Michigan
Posts: 90
CSmith_Fan is on a distinguished road
Send a message via MSN to CSmith_Fan
Quote:
Originally Posted by (Muerte @ Oct. 06 2002,11:21 am)
The open PK, is something they will just have to deal with. I'm making a D&D Mud, and death happens, people will kill people, etc.  It'll keep the non-pk RPer's away, or it will make them more flexible.  I want life to mean something, and if you can chose not to PK, you can basically chose not to die. and that makes life meaningless like every other mud.
Well, non-pkers (like someone playing say..a healer type who refuses to kill any living thing) could still die..that is unless the mobs in the MU* dont hit back or hit so weakly that a level 1 can just stand there and get hit for hours and not take any damage (I know..you were refering to the PK part..just kidding a bit )
But seriously..if you want real Perma death, maybe make sure the rez/raise chance to work is low unless the caster is like in the top 10% of the game's levels (ie level 90 in a 100 mortal level MU*) That in effect would lead the character (player) to think more before diving headlong into combat and at some point, realize dead is dead. Can a rez/raise fail? Of course BUT how about (for those who whine about the rez not working and thus they are going to die..you KNOW someone, sometime is going to whien about it) if the rez/raise fails, there's a % chance (the lower the skill level or player level the higher the %) that the target character comes back..but as a zombie. Town mobs run in terror, guards attack on sight and if there are necromancers in the MU*, they could (or not) of course befriend the player or make them a pet. Of course, zombie racial modifiers would apply..hatred to sunlight (loose some attack power and maybe 1hp per tick), Healing spells and fire based attacks (spells, breath, torches, etc) do double damage, cant find any nice clothes or armour to wear, begin to really smell bad (nasty) after 3 IC days, slower movement (rigor mortis), might have an arm "just fall off" due to rot. Would be interesting to see a MU* actually do a "Well, you're a zombie now because the rez failed" bit in it.
Whatever you do decide to do for your MU* just remember, put yourself not only into the good Rpers shoes to know what they might think, but also into the shoes of the Not-so-good-Rp-that-wants-to-RP-better's shoes. Think of all the questions and complaints that might arise and try to compensate..maybe compromise if need be. Oh, and keep us posted about when your MU* is going to be up at least in Beta so we can come by, check it out and maybe die from doing something stupid like thinking "slap" is a social but is actually a combat starter and thus get killed by a town guard that mentions how nice a day it is just prior to us slapping them and repling "no it isnt" (which yes..i did by accident on some MU* and boy was my char dead and I was [slightly] embarassed [mainly because there wasnt a social help file or even socials ])
CSmith_Fan is offline   Reply With Quote
Old 10-07-2002, 02:43 PM   #7
Muerte
Member
 
Join Date: May 2002
Posts: 34
Muerte is on a distinguished road
Thumbs up

Quote:
Originally Posted by (CSmith_Fan @ Oct. 06 2002,12<!--emo&[img
http://www.topmudsites.com/iB_html/non-cgi/emoticons/wow.gif[/img])]...LOTS OF STUFF...
Well the spells are high level, and will require some work, and be draining to the caster. There is no longer a chance of failure. I may look into it after it is being used to see if it's abused or not.  Most high level people won't just walk around and res anyone, specially those of conflicting faiths, religions, alignments, races, etc.

Zombies are an NPC, and it'll be possible to raise the dead of a PC corpse and make it an NPC. If this is done, the person can't be raise dead, because teh body is now animated. It can however be res'd because that gives a new body, or reincarnated, for the same reason.

Unfortunately this mud is more geared towards the "good" RPer. Although it'll be somewhat newbie friendly, i'm gearing more towards hardcore players.

Quote:
Originally Posted by (CSmith_Fan @ Oct. 06 2002,12<!--emo&[img
http://www.topmudsites.com/iB_html/non-cgi/emoticons/wow.gif[/img])]Oh,and keep us posted about when your MU* is going to be up at least in Beta so we can come by, check it out and...
The url and stuff is in my signature, it'll be a while before i formally open. Staff problems, and time and stuff. I want it to be fully functional before opening (i'll be opening as pure RP while we develope the combat stuff, this will make people able to build up as a commoner and learn the workings of the mud before adventuring starts).

Quote:
Originally Posted by (CSmith_Fan @ Oct. 06 2002,12<!--emo&[img
http://www.topmudsites.com/iB_html/non-cgi/emoticons/wow.gif[/img])]maybe die from doing something stupid like thinking "slap" is a social but is actually a combat starter and thus get killed by a town guard that mentions how nice a day it is just prior to us slapping them and repling "no it isnt" (which yes..i did by accident on some MU* and boy was my char dead and I was [slightly] embarassed [mainly because there wasnt a social help file or even socials ])
That's kinda funny, but I agree with you not knowing things lik ethat. One mud i play'd POKE was a social until you got the skill, then it was an attack that caused blindness.
Muerte is offline   Reply With Quote
Old 10-07-2002, 02:49 PM   #8
Muerte
Member
 
Join Date: May 2002
Posts: 34
Muerte is on a distinguished road
Talking

Ok, to clear things up from the other posts I have made. These are the D&D rules on death/life.

Raise Dead - 5th level cleric spell - Up to 1 day per level of the caster. Requires whole body and anything missing will be missing on live person (This was stated by someone)

Reincarnation - 4th level druid spell - Up to 1 week. Change form so lose old racial changes and gain new ones. If form is that of an animal it is considered a magical beats, and can communicate/talk BUT if it's a creature without hands and it was a mage it can't cast spells that require hands. A WISH may restore you to normal body.

Resurrection - 7th level cleric spell - Up to 10 years per level of the caster. DOES require a SMALL part of the body, even a hair can be used for resurrection.

For all of the above (by 3ed rules). You do only lose a level of exp, unless you are first level. Then you lose 1 point of constitution permanently (I was wrong about this before). Also, the soul (character) has to approve to be restored by the caster or not (could be conflict of deity).

So virtually if you can afford it, you can live for quite a long time. As you odn't lose constitution unless you're dropped all the way down. <==== This i have to look into, maybe go with the old "lose a con every res" rule.
Muerte is offline   Reply With Quote
Reply


Thread Tools


Permadeath - Similar Threads
Thread Thread Starter Forum Replies Last Post
Do you prefer permadeath in a RP MUD? OnyxFlame Tavern of the Blue Hand 39 10-06-2003 01:44 AM
Permadeath Fifi Roleplaying and Storytelling 6 05-08-2003 03:12 PM
permadeath Tamsyn@zebedee.org Roleplaying and Storytelling 0 05-08-2003 09:13 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014