Top Mud Sites Forum Return to TopMudSites.com
Go Back   Top Mud Sites Forum > MUD Players and General Discussion > Tavern of the Blue Hand
Click here to Register

Reply
 
Thread Tools
Old 04-16-2006, 06:34 AM   #1
tehScarecrow
Member
 
Join Date: Jun 2004
Posts: 66
tehScarecrow is on a distinguished road
I've had an idea in mind for a kind of MUD for a long time, but am not completely decided on how to try and make it work. Though since I will be graduating from college and taking some time off soon maybe I can try it and I was wondering if anyone had feedback/suggestions or had even tried something like this.

Basically, lots of people here have probably played games like mafia where one person is the bad guy and you must figure out who it is. The idea is to have a "vampire mud" of sorts though the evil creature might not always be a vampire, and a minority of the players in the game are these evil creatures. The game would run in rounds, or cycles rather than be a constant on-going thing, with characters randomly realizing they're evil awhile in. If enough of the evil characters are found out and killed, the good side wins. If not enough are found out whilst the nice players die, the evil side wins.

It would be a MUD with a lot of social aspects then- everyone on the same "side" as opposed to characters being on multiple sides, and maybe some in-role global channels. Probably some kind of role points system as well to encourage socialization. I could call it something about Witch hunts etc., not fully decided.

So what do you all think? Think it could work? I for one am looking forward to trying it some day with my LPC knowledge as a diku-rom type thing wouldn't cut it. The more ideas the better
tehScarecrow is offline   Reply With Quote
Old 04-16-2006, 06:09 PM   #2
Ide
Senior Member
 
Join Date: Feb 2006
Location: Seattle
Posts: 361
Ide will become famous soon enoughIde will become famous soon enough
I like this idea a lot. How do closed-ended muds handle new characters created after the mud starts a new cycle?

This reminds me of a fun 8+ person social/drinking game called Werewolf/Hunter. You all sit in a circle, two people are werewolves, one person is the judge, one person is the seer. Every night everyone but the judge closes their eyes, then the werewolves open their eyes and choose (by pointing) someone to kill (they can choose the same person). The werewolves close their eyes, the seer opens their eyes, and the judge tells the seer who the werewolves are. Then everyone 'wakes up' and opens their eyes. The judge names whoever is dead, then the villagers (including the werewolves and the seer) choose (by discussion and voting) one person (who is suspected of being the werewolf) to kill. Repeat until all the werewolves or villagers are dead.

Also there's a board game called 'Betrayal at House on the Hill' that I think would be a very good model for this kind of mud. In Betrayal a group of about six players explore a haunted house by adding room tiles to a starting entrance tile, and encounter events, items they can take, etc. At a certain point the 'betrayal' is triggered, and one person becomes the traitor/monster with a secret goal that the rest of the players have to counter (the goals are contained in a largish scenario book that's based on the specific combination of things that set off the betrayal).
Ide is offline   Reply With Quote
Old 04-17-2006, 12:54 AM   #3
tehScarecrow
Member
 
Join Date: Jun 2004
Posts: 66
tehScarecrow is on a distinguished road
The idea for objectives besides "kill all the villagers" that are based upon other events is a great one, as it could both make things more interesting for the evil player and create ways for the good players to identify the evil one if they are clever enough. Maybe I'll buy the board game or something, that sounds great

As for characters created after a cycle starts, in my mind victory wouldn't require every single one of the evil ones hunted down, so you could always create new characters and new evil ones would thus appear there as well. The only reason it would have to go in cycles, is because if it didn't, characters who stay on would become obviously known as not being the evil ones, funneling all suspicion towards newer characters, which would make things too easy and possible make for a bad game environment too.
tehScarecrow is offline   Reply With Quote
Old 04-17-2006, 01:40 AM   #4
Ide
Senior Member
 
Join Date: Feb 2006
Location: Seattle
Posts: 361
Ide will become famous soon enoughIde will become famous soon enough
What if it was tied into the theme such that any character could become 'evil' at some point, not just at chargen -- this way you could maintain PC persistance and not have to pwipe. Not to say I don't think cycles are a good idea too. Perhaps PCs could become evil either at chargen or in-game.
Ide is offline   Reply With Quote
Old 04-17-2006, 08:20 PM   #5
tehScarecrow
Member
 
Join Date: Jun 2004
Posts: 66
tehScarecrow is on a distinguished road
Hmm, that might indeed be a good idea. I could probably put in a "cure" to make yourself be not evil anymore, which would in turn be another way to identify evil people, if they are working on the cure.

I was also studying the famous board game Clue, or Cluedo. Turns out that since it has 6 characters, 6 weapons and 9 rooms there are 321 or so permutations of who the bad guy is, as you also have to say how and where they did it. Interesting stuff, and probably a concept that wouldn't be impossible to translate into a MUD
tehScarecrow is offline   Reply With Quote
Old 04-25-2006, 08:17 AM   #6
Malap
New Member
 
Join Date: Jul 2004
Posts: 9
Malap is on a distinguished road
I built a mafia game into SIMud a few months ago. It's great fun, though it's annoying when you can't reach the minimum of 5 players needed.

Go for it, it's a great game to play, just know that you're going to have the problem of all pure-pvp muds where no one is on, one person logs on, sees no one, logs off, repeat. Think of what kind of solo content you can add so players stick around until there's enough of them to play the main game.
Malap is offline   Reply With Quote
Old 04-25-2006, 12:33 PM   #7
Milawe
Senior Member
 
Milawe's Avatar
 
Join Date: Jan 2006
Location: USA
Home MUD: Threshold RPG
Home MUD: Stash
Home MUD: Archons of Avenshar
Posts: 653
Milawe has a spectacular aura aboutMilawe has a spectacular aura about
Maybe that problem could be remedied by keeping a website where people can sign up for some intense game play. Thus, you can see when people might be online a few days (or hours) ahead and plan to be on at the same time.

How long will the cycles be? Are you going to have to do any leveling up?

What are your ideas on the role points system? I'm always very skeptical of these systems because I've yet to see one that I thought worked well in a MUD. They're usually either horded or given out so freely by some players that they might as well be worthless. Would you, the administrator, be the one to give them out? Or would players give them to each other?

The project sounds very interesting which is why it set my little brain to thinking, of course!
Milawe is offline   Reply With Quote
Old 04-25-2006, 04:55 PM   #8
Maraz
New Member
 
Join Date: May 2003
Posts: 15
Maraz is on a distinguished road
Sounds like an interesting idea.

If you did this using Vampires or werewolves you might consider the possibility of them being able to bite others and turn them into new vampires/werewolves.
Maraz is offline   Reply With Quote
Reply


Thread Tools


Unique MUD idea? - Similar Threads
Thread Thread Starter Forum Replies Last Post
Looking for Staff and Idea Makers xunil Advertising for Staff 0 04-21-2005 08:08 PM
A silly licensing idea, just for fun. Burr Legal Issues 0 10-27-2004 11:53 PM
Crazy Idea Torren MUD Coding 2 02-25-2004 07:36 PM
New MUD Idea Letum Advanced MUD Concepts 17 01-01-2003 05:05 PM
NEW MUD IDEA FOR YOU! Ryunt Advertising for Staff 7 05-15-2002 12:59 AM

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 02:55 PM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Style based on a design by Essilor
Copyright Top Mud Sites.com 2014